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General Tabletop Discussion
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Which classes have the least identity?
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<blockquote data-quote="James Gasik" data-source="post: 9362861" data-attributes="member: 6877472"><p>And yet, this is where the game is. Heck, a Wizard can be technically superior to a Fighter in ranged combat because they don't suffer range penalties, and can grab a feat to double said spell ranges. They also don't need ammunition (not in the same way a Fighter needs arrows or bolts) and the fact they can inflict elemental damage or impose secondary effects on targets far more easily needs to be considered as well.</p><p></p><p>The Fighter's primary advantage is staying power over the course of the adventuring day (though the Wizard can have more staying power in a particular encounter), the ability to make more attacks over the course of the adventuring day (but again, in a particular encounter the Wizard can match or exceed them), and needing to spend less resources for good AC (but it's not particularly hard to get a good AC as a Wizard).</p><p></p><p>The two classes are built on a different axis, and always have been. In the long run, over the course of many encounters, the Fighter shines, while in a specific encounter, the Wizard has the potential to be amazing. Or not, it really depends.</p><p></p><p>The problem is, the Fighter is not an island- when the rest of the party needs to stop, so do they, even if they could conceivably continue to battle. It's an issue keeps the Fighter from claiming their full potential. Otherwise, their identity could clearly be that of the Implacable Warrior, who simply does not stop or give up until they are dead.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9362861, member: 6877472"] And yet, this is where the game is. Heck, a Wizard can be technically superior to a Fighter in ranged combat because they don't suffer range penalties, and can grab a feat to double said spell ranges. They also don't need ammunition (not in the same way a Fighter needs arrows or bolts) and the fact they can inflict elemental damage or impose secondary effects on targets far more easily needs to be considered as well. The Fighter's primary advantage is staying power over the course of the adventuring day (though the Wizard can have more staying power in a particular encounter), the ability to make more attacks over the course of the adventuring day (but again, in a particular encounter the Wizard can match or exceed them), and needing to spend less resources for good AC (but it's not particularly hard to get a good AC as a Wizard). The two classes are built on a different axis, and always have been. In the long run, over the course of many encounters, the Fighter shines, while in a specific encounter, the Wizard has the potential to be amazing. Or not, it really depends. The problem is, the Fighter is not an island- when the rest of the party needs to stop, so do they, even if they could conceivably continue to battle. It's an issue keeps the Fighter from claiming their full potential. Otherwise, their identity could clearly be that of the Implacable Warrior, who simply does not stop or give up until they are dead. [/QUOTE]
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