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General Tabletop Discussion
*Dungeons & Dragons
Which classes have the least identity?
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<blockquote data-quote="James Gasik" data-source="post: 9363430" data-attributes="member: 6877472"><p>Why on Earth would you want it any other way? Why tell a player, here are three cars. One is a gas guzzler that will be impractical for anything you would ever want it to do, one is fuel efficient but has no cargo space, and the third is super fast and reliable. Pick one!</p><p></p><p>Please don't attack the analogy, it's not the point. The point is that all options should be equally viable. If one proves not to be, then why does it exist? Why is it up to the end user to figure out if something is viable? Why leave it up to chance if someone has a good or a bad experience playing the game? Why foster a need for system mastery and experience to tell them that class X is no good unless your game features Y and Z?</p><p></p><p>Just give people something that works out of the box.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9363430, member: 6877472"] Why on Earth would you want it any other way? Why tell a player, here are three cars. One is a gas guzzler that will be impractical for anything you would ever want it to do, one is fuel efficient but has no cargo space, and the third is super fast and reliable. Pick one! Please don't attack the analogy, it's not the point. The point is that all options should be equally viable. If one proves not to be, then why does it exist? Why is it up to the end user to figure out if something is viable? Why leave it up to chance if someone has a good or a bad experience playing the game? Why foster a need for system mastery and experience to tell them that class X is no good unless your game features Y and Z? Just give people something that works out of the box. [/QUOTE]
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Which classes have the least identity?
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