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General Tabletop Discussion
*Dungeons & Dragons
Which classes have the least identity?
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<blockquote data-quote="Aldarc" data-source="post: 9364180" data-attributes="member: 5142"><p>Keep in mind that the Shadow games are not 5e D&D. I think you are presuming a lot of things here and projecting 5e <em>into</em> Shadow of the Weird Wizard, which is not the right approach for this discussion. Like if I looked at the 5e Fighter and started kevetching that it lacked all the things that a World of Warcraft warrior had. You would probably reprimand me by reminding me - gently, I'm sure <img class="smilie smilie--emoji" alt="😜" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61c.png" title="Winking face with tongue :stuck_out_tongue_winking_eye:" data-shortname=":stuck_out_tongue_winking_eye:" loading="lazy" width="64" height="64" /> - that I should not go into 5e D&D expecting to play WoW classes as if they were one and the same.</p><p></p><p>Let's take level 1. You pick a Fighter. You will be the same as other Fighters at level 1. At level 2, you will get your choice of combat style. There are 12 of them. At level 5, among other things, you will get your choice of a second Fighter combat style.</p><p></p><p>So at level 3, you get your choice of expert path. Yes, if you pick Paladin, then you will have the same features as other Paladins. But I would say that the SotWW Paladin is more akin to picking the Paladin with the Devoted Subclass. I would also remind you that one of the reasons why we have so many subclasses is simply to encourage you to stay in your single class.</p><p></p><p>But is a Paladin really the best option for your character anyway? Because maybe you want to pick the Paladin at first as your expert path, but then see the Holy Avenger, the Templar, the Inquisitor, and the Godsworn. Or maybe you see that your Fighter in the cause of nature and therefore may want to take the Warden, the Druid, or even the Witch.</p><p></p><p>I would say that the Master path is more akin to the Prestige Class.</p><p></p><p>Keep in mind that there are 10 levels. So will you not be waiting to hit max level at the same rate as you would in D&D. You are also not going to get the same number of features since D&D has learned not to give dead levels across 20 levels of a class. </p><p></p><p>But I would recommend taking a look at <a href="https://sotdl.fandom.com/wiki/Paths" target="_blank">the list of Novice, Expert, and Master paths in Shadow of the Demon Lord</a>. SotWW is a new game. SotDL has had a LOT of supplements.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9364180, member: 5142"] Keep in mind that the Shadow games are not 5e D&D. I think you are presuming a lot of things here and projecting 5e [I]into[/I] Shadow of the Weird Wizard, which is not the right approach for this discussion. Like if I looked at the 5e Fighter and started kevetching that it lacked all the things that a World of Warcraft warrior had. You would probably reprimand me by reminding me - gently, I'm sure 😜 - that I should not go into 5e D&D expecting to play WoW classes as if they were one and the same. Let's take level 1. You pick a Fighter. You will be the same as other Fighters at level 1. At level 2, you will get your choice of combat style. There are 12 of them. At level 5, among other things, you will get your choice of a second Fighter combat style. So at level 3, you get your choice of expert path. Yes, if you pick Paladin, then you will have the same features as other Paladins. But I would say that the SotWW Paladin is more akin to picking the Paladin with the Devoted Subclass. I would also remind you that one of the reasons why we have so many subclasses is simply to encourage you to stay in your single class. But is a Paladin really the best option for your character anyway? Because maybe you want to pick the Paladin at first as your expert path, but then see the Holy Avenger, the Templar, the Inquisitor, and the Godsworn. Or maybe you see that your Fighter in the cause of nature and therefore may want to take the Warden, the Druid, or even the Witch. I would say that the Master path is more akin to the Prestige Class. Keep in mind that there are 10 levels. So will you not be waiting to hit max level at the same rate as you would in D&D. You are also not going to get the same number of features since D&D has learned not to give dead levels across 20 levels of a class. But I would recommend taking a look at [URL='https://sotdl.fandom.com/wiki/Paths']the list of Novice, Expert, and Master paths in Shadow of the Demon Lord[/URL]. SotWW is a new game. SotDL has had a LOT of supplements. [/QUOTE]
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