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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Which Classes Need "The Most Help" in an Advanced 5E
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<blockquote data-quote="Phoebasss" data-source="post: 8068648" data-attributes="member: 7025876"><p>I voted for warlock, monk, and ranger. </p><p></p><p>Warlock desperately needs pact of the blade to do <em>something</em>. For non-hexblades, and arguably even for hexblades, it's just worse than eldritch blast. And I think maybe the sheer number of invocations helping eldritch blast should be toned back as well, but the main issue is short rests. Warlocks are way too dependent on the short rest that never happens. Just triple their spells per day or something. They have an interesting and unique casting system, but that system doesn't work as is. Half the time you literally get two spells a day.</p><p></p><p>Monk's Way of the Four elements is damaged beyond repair and Ki needs to work differently. Some things should just be class features and not tied to ki, but as is basically everything monk can do is tied to that one resource. </p><p></p><p>Ranger has the 5e design problem where if I want to make "cool nature chick who is good at naturey things" the game gives me the power to ... ignore all the effects of nature. So I've been rewarded, but in a way that says instead of interacting with the thing my character concept wants to interact with, I just don't. And it doesn't interact with me. It's a weird decision.</p></blockquote><p></p>
[QUOTE="Phoebasss, post: 8068648, member: 7025876"] I voted for warlock, monk, and ranger. Warlock desperately needs pact of the blade to do [I]something[/I]. For non-hexblades, and arguably even for hexblades, it's just worse than eldritch blast. And I think maybe the sheer number of invocations helping eldritch blast should be toned back as well, but the main issue is short rests. Warlocks are way too dependent on the short rest that never happens. Just triple their spells per day or something. They have an interesting and unique casting system, but that system doesn't work as is. Half the time you literally get two spells a day. Monk's Way of the Four elements is damaged beyond repair and Ki needs to work differently. Some things should just be class features and not tied to ki, but as is basically everything monk can do is tied to that one resource. Ranger has the 5e design problem where if I want to make "cool nature chick who is good at naturey things" the game gives me the power to ... ignore all the effects of nature. So I've been rewarded, but in a way that says instead of interacting with the thing my character concept wants to interact with, I just don't. And it doesn't interact with me. It's a weird decision. [/QUOTE]
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Which Classes Need "The Most Help" in an Advanced 5E
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