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Which classes shine/suffer in campaigns highly restricting found magic items?
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<blockquote data-quote="AdmundfortGeographer" data-source="post: 8197710" data-attributes="member: 4682"><p>I’m winding down a campaign that started at 1st level and has now reached 14th, the end might be 16th level PCs. I realize I was quite free with giving out magic item rewards. They players had fun playing out wild item reward wishes. Lotsa legendary items, the players have had a blast.</p><p></p><p>I’m considering trying the reverse, a 5e campaign restricting non-consumable magic item rewards, but not wholesale nonexistence. There isn’t a magic mart, they get what they loot off baddies and out of treasure hordes. There have been lotsa ancient ruins of lost empires and such.</p><p></p><p>Are there classes that some of you have found, say in levels 1st-12th, end up a top tier class in a very-low available magic item campaign? And other classes become a low performance class with this campaign? Or do nearly all classes work out with no difference? My players sometimes ask for my guidance in choices to fit what the campaign theme will be.</p><p></p><p>What might some adventure planning considerations?</p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 8197710, member: 4682"] I’m winding down a campaign that started at 1st level and has now reached 14th, the end might be 16th level PCs. I realize I was quite free with giving out magic item rewards. They players had fun playing out wild item reward wishes. Lotsa legendary items, the players have had a blast. I’m considering trying the reverse, a 5e campaign restricting non-consumable magic item rewards, but not wholesale nonexistence. There isn’t a magic mart, they get what they loot off baddies and out of treasure hordes. There have been lotsa ancient ruins of lost empires and such. Are there classes that some of you have found, say in levels 1st-12th, end up a top tier class in a very-low available magic item campaign? And other classes become a low performance class with this campaign? Or do nearly all classes work out with no difference? My players sometimes ask for my guidance in choices to fit what the campaign theme will be. What might some adventure planning considerations? [/QUOTE]
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Which classes shine/suffer in campaigns highly restricting found magic items?
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