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General Tabletop Discussion
*Dungeons & Dragons
Which classes shine/suffer in campaigns highly restricting found magic items?
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<blockquote data-quote="tetrasodium" data-source="post: 8197741" data-attributes="member: 93670"><p>It depends on how "highly restricted" you are going</p><p></p><p>Casters other than warlock suffer, wizards especially. After martials get +2 or +2 equivalent weapons they go from having more hp & generally better defense with roughly equal or better damage to dealing more damage This is largely because +x mods & +str/+dex is multiplied for each attack & resistant to nonmagical b/p/s has zero effect while +X wands rarely if ever multiply while +int/+wis/+cha is rarely a thing like with weapons. All of that gets topped off by energy or magic resist/immune is so overused it might as well be standard after a certain point. Wizards have the extra hurdle of needing to find spell books/spell scrolls & have enough gold to scribe spells which will be difficult if they can't find enough of one or both. The costs of even a moderate amount of spell scribing are significant enough that martials are soon likely to find a magic weapon affordable if gold is being split even.</p><p></p><p>Martials will be on similar footing to casters other than warlock if they do not have any magic weapons, but even a +0 magic weapon will bypass resistant to nonmagic b/p/s letting them pull even or slightly ahead depending on how nice it is.</p><p></p><p>edit: warlock of course has the benefits of both and drawbacks of neither putting it close to invoking <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/DungeonmastersGirlfriend" target="_blank">this</a></p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8197741, member: 93670"] It depends on how "highly restricted" you are going Casters other than warlock suffer, wizards especially. After martials get +2 or +2 equivalent weapons they go from having more hp & generally better defense with roughly equal or better damage to dealing more damage This is largely because +x mods & +str/+dex is multiplied for each attack & resistant to nonmagical b/p/s has zero effect while +X wands rarely if ever multiply while +int/+wis/+cha is rarely a thing like with weapons. All of that gets topped off by energy or magic resist/immune is so overused it might as well be standard after a certain point. Wizards have the extra hurdle of needing to find spell books/spell scrolls & have enough gold to scribe spells which will be difficult if they can't find enough of one or both. The costs of even a moderate amount of spell scribing are significant enough that martials are soon likely to find a magic weapon affordable if gold is being split even. Martials will be on similar footing to casters other than warlock if they do not have any magic weapons, but even a +0 magic weapon will bypass resistant to nonmagic b/p/s letting them pull even or slightly ahead depending on how nice it is. edit: warlock of course has the benefits of both and drawbacks of neither putting it close to invoking [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/DungeonmastersGirlfriend']this[/URL] [/QUOTE]
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Which classes shine/suffer in campaigns highly restricting found magic items?
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