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General Tabletop Discussion
*Dungeons & Dragons
Which classes shine/suffer in campaigns highly restricting found magic items?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8197921" data-attributes="member: 6802951"><p>Most primary casters are fairly top-tier already, and will become more so in a very-low item campaign. - None of them rely on magic items for base performance, they're all just cool bonuses for them.</p><p></p><p>Most martial types that get the ability to deal magic damage are either already low-tier (e.g. monks) or primary casters that have stolen some of the martial's role (Blade pact warlocks, Moon Druids etc.)</p><p>Getting through resistance or immunity to their damage is the major factor, but martials also tend to be the target of attacks more, and they also rely on items to be able to do things that spellcasters can do with spells.</p><p></p><p>A support-oriented caster might be able to improve the performance of their martial companions - but this will be at the expense of their own capability, forcing the martials to feel reliant on that character and the non-support oriented casters shining even brighter.</p><p></p><p>An Artificer in the party might be a very good option, if they're willing to take the hit to their own performance to help out the others.</p><p></p><p>Overall however, if you have a varied party, I'd suggest having very few weapon-resistant opponents and making sure you're using a full 8 encounters between long rests.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8197921, member: 6802951"] Most primary casters are fairly top-tier already, and will become more so in a very-low item campaign. - None of them rely on magic items for base performance, they're all just cool bonuses for them. Most martial types that get the ability to deal magic damage are either already low-tier (e.g. monks) or primary casters that have stolen some of the martial's role (Blade pact warlocks, Moon Druids etc.) Getting through resistance or immunity to their damage is the major factor, but martials also tend to be the target of attacks more, and they also rely on items to be able to do things that spellcasters can do with spells. A support-oriented caster might be able to improve the performance of their martial companions - but this will be at the expense of their own capability, forcing the martials to feel reliant on that character and the non-support oriented casters shining even brighter. An Artificer in the party might be a very good option, if they're willing to take the hit to their own performance to help out the others. Overall however, if you have a varied party, I'd suggest having very few weapon-resistant opponents and making sure you're using a full 8 encounters between long rests. [/QUOTE]
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Which classes shine/suffer in campaigns highly restricting found magic items?
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