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Which classes will you play first?
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<blockquote data-quote="Ruin Explorer" data-source="post: 6361273" data-attributes="member: 18"><p>That's complete shenanigans, imho. It's not "cast party buffs", it's the whole bardic song strengthening the party thing. Nothing "narrow" about.</p><p></p><p></p><p></p><p>Except it can't unless it's a Loremaster or extremely high-level, and can only do so by stealing the spells of other classes, not, y'know <em>singing</em> or whatever.</p><p></p><p></p><p></p><p>Sure, or I can take Fireball or whatever, because I'm BASICALLY A SORCERER NOT A BARD. That's the point I'm making here. This isn't a Bard. A Bard would have these abilities as a matter of course. This is, as others have put it, a Beguiler-Healer mash-up (as in the two 3.XE classes). You can't get Bless or any other buffs until LEVEL 10 unless you're a Loremaster, either.</p><p></p><p></p><p></p><p>So, a hilariously weak heal party heal on short rest (1d12 at level 17 LOOK THE HELL OUT! 1d12!!!!!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Woo!) and a super-specialized counter-ability are you idea of supporting the party? Also, realistic? What the heck does that word even mean in this context? Magic music can't "realistically" help except as a super-weak heal or specialized counter? What?</p><p></p><p>That seems, I am afraid, somewhat bizarre to me. Magic music is magic, it can do whatever WotC say it can do. It could certainly have continued to do what it did in earlier playtests (perhaps nerfed a tad).</p><p></p><p>Bardic Inspiration is bad, as I have explained, because you have to hand out the dice either before combat entirely (and hope they're useful and that combat happens within 10 minutes), or hand them out 1/round in combat, and not even as a reaction, and on top of all that, you hardly get any of them any they only refresh on a short rest (and only even then after L5). It's a truly badly designed system as I've explained, and you've done nothing to argue against that.</p><p></p><p>EDIT - The fact that you use the rather dog-whistle-y word "realistic" to sneer at Bardic Song and imply it should only be for out-of-combat or rare applications gives me the feeling that, maybe, you just don't like Bards very much, and are happy because the 5E Bard is less Bard-ish. You still haven't explained why you and your DM think it's "more" Bard-ish in so many words.</p><p></p><p> [MENTION=205]TwoSix[/MENTION] - Yeah. 1 & 2, completely agree, except that the "combat" option for Bards is not only much worse at combat than a Cleric, he's also got so much less utility that he's questionable there, too, and his ability to use his dice is much worse, too! 3 - Yep, but non-Loremasters less so - none are terrible here, but it feels a bit dry and weak. 4 - Agree, but it seems like yet another step into being a Sorcerer with a theme, rather than a Bard. Though I do love Fireball. 5 - That's not the problem I was describing at all. I'm talking about how disruptive and annoying the design is, and how you have to use it in a really weird way that - you can't accentuate the crescendos of a fight, or whatever, you just hand out some bennies before it starts like you're some sort of weak-ass dice-dealer. 4-20 roll dice every day. 6 - As discussed but I do agree that Loremasters suck less because the way they can use their dice is far more awesome-er. Valour Bards should get to hand out their dice as a reaction in combat - that'd make them suck a bit less. I'd also give Bards proficiency + CHA mod dice, not just CHA mod.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6361273, member: 18"] That's complete shenanigans, imho. It's not "cast party buffs", it's the whole bardic song strengthening the party thing. Nothing "narrow" about. Except it can't unless it's a Loremaster or extremely high-level, and can only do so by stealing the spells of other classes, not, y'know [I]singing[/I] or whatever. Sure, or I can take Fireball or whatever, because I'm BASICALLY A SORCERER NOT A BARD. That's the point I'm making here. This isn't a Bard. A Bard would have these abilities as a matter of course. This is, as others have put it, a Beguiler-Healer mash-up (as in the two 3.XE classes). You can't get Bless or any other buffs until LEVEL 10 unless you're a Loremaster, either. So, a hilariously weak heal party heal on short rest (1d12 at level 17 LOOK THE HELL OUT! 1d12!!!!!!! :D :D Woo!) and a super-specialized counter-ability are you idea of supporting the party? Also, realistic? What the heck does that word even mean in this context? Magic music can't "realistically" help except as a super-weak heal or specialized counter? What? That seems, I am afraid, somewhat bizarre to me. Magic music is magic, it can do whatever WotC say it can do. It could certainly have continued to do what it did in earlier playtests (perhaps nerfed a tad). Bardic Inspiration is bad, as I have explained, because you have to hand out the dice either before combat entirely (and hope they're useful and that combat happens within 10 minutes), or hand them out 1/round in combat, and not even as a reaction, and on top of all that, you hardly get any of them any they only refresh on a short rest (and only even then after L5). It's a truly badly designed system as I've explained, and you've done nothing to argue against that. EDIT - The fact that you use the rather dog-whistle-y word "realistic" to sneer at Bardic Song and imply it should only be for out-of-combat or rare applications gives me the feeling that, maybe, you just don't like Bards very much, and are happy because the 5E Bard is less Bard-ish. You still haven't explained why you and your DM think it's "more" Bard-ish in so many words. [MENTION=205]TwoSix[/MENTION] - Yeah. 1 & 2, completely agree, except that the "combat" option for Bards is not only much worse at combat than a Cleric, he's also got so much less utility that he's questionable there, too, and his ability to use his dice is much worse, too! 3 - Yep, but non-Loremasters less so - none are terrible here, but it feels a bit dry and weak. 4 - Agree, but it seems like yet another step into being a Sorcerer with a theme, rather than a Bard. Though I do love Fireball. 5 - That's not the problem I was describing at all. I'm talking about how disruptive and annoying the design is, and how you have to use it in a really weird way that - you can't accentuate the crescendos of a fight, or whatever, you just hand out some bennies before it starts like you're some sort of weak-ass dice-dealer. 4-20 roll dice every day. 6 - As discussed but I do agree that Loremasters suck less because the way they can use their dice is far more awesome-er. Valour Bards should get to hand out their dice as a reaction in combat - that'd make them suck a bit less. I'd also give Bards proficiency + CHA mod dice, not just CHA mod. [/QUOTE]
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