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General Tabletop Discussion
*Dungeons & Dragons
Which classes would you like to see added to D&D 5e, if any? (check all that apply)
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<blockquote data-quote="Guest 6801328" data-source="post: 7319342"><p>I chose "Other". I can't possibly determine just from a list of names. What matters is the design space, not the title. So maybe you're assuming they would be similar to classes from previous editions, but I think that's a bad way to go about it.</p><p></p><p>The "design space" I could see exploring:</p><p> - A more animistic/primitive caster class. Something that encapsulates shaman and witches and witch-doctors. -INT-based, but whereas Wizards are "book learned" these would be more informally schooled, or self-taught. Mechanically I would like to see spell lists that exclude most direct damage spells, especially the flashy nukes, and maybe even make it a half-caster, then make up for it with interesting, subtle support features. The druid could have served this role if they had put the shapeshifting into sub-classes. </p><p> - Although I detest Warlords, I have been persuaded by [MENTION=996]Tony Vargas[/MENTION] and [MENTION=6776133]Bawylie[/MENTION] and some others that there's room for a more flexible "martial support class". So I could picture something that is like a fighter but less so (if that makes sense) with more room in the sub-classes to tack on interesting and flavorful abilities.</p><p> - I've also always wanted a divine magical support class that more resembles a priest from WoW than a cleric from D&D. While you <em>can</em> build such a thing, it's always a bad tradeoff. But this could also be solved with a cleric sub-class that had an ability or abilities that only function when no armor is worn. </p><p></p><p>And that's about it. Looking through the list in the poll I could see almost all of them (if we are envisioning the same thing because, again, the OP just provided titles, not concepts) fitting in as subclasses of existing classes.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7319342"] I chose "Other". I can't possibly determine just from a list of names. What matters is the design space, not the title. So maybe you're assuming they would be similar to classes from previous editions, but I think that's a bad way to go about it. The "design space" I could see exploring: - A more animistic/primitive caster class. Something that encapsulates shaman and witches and witch-doctors. -INT-based, but whereas Wizards are "book learned" these would be more informally schooled, or self-taught. Mechanically I would like to see spell lists that exclude most direct damage spells, especially the flashy nukes, and maybe even make it a half-caster, then make up for it with interesting, subtle support features. The druid could have served this role if they had put the shapeshifting into sub-classes. - Although I detest Warlords, I have been persuaded by [MENTION=996]Tony Vargas[/MENTION] and [MENTION=6776133]Bawylie[/MENTION] and some others that there's room for a more flexible "martial support class". So I could picture something that is like a fighter but less so (if that makes sense) with more room in the sub-classes to tack on interesting and flavorful abilities. - I've also always wanted a divine magical support class that more resembles a priest from WoW than a cleric from D&D. While you [I]can[/I] build such a thing, it's always a bad tradeoff. But this could also be solved with a cleric sub-class that had an ability or abilities that only function when no armor is worn. And that's about it. Looking through the list in the poll I could see almost all of them (if we are envisioning the same thing because, again, the OP just provided titles, not concepts) fitting in as subclasses of existing classes. [/QUOTE]
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General Tabletop Discussion
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Which classes would you like to see added to D&D 5e, if any? (check all that apply)
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