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Which classes would you like to see added to D&D 5e, if any? (check all that apply)
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<blockquote data-quote="Zardnaar" data-source="post: 7319574" data-attributes="member: 6716779"><p>Its still OP though, compare it to a clerics semi anemic efforts at making an attack which gets a whole 1d8 extra damage at level 8. A warlord granting at will attacks to a Rogue is bad enough but even Barbarians and Fighters let it deal a lot of damage (at will attacks as sharshooter, yes please) even using the bonus action/reaction. </p><p></p><p> I suppose it doesn't have to be as good a healer as a cleric but where do you draw the line to make up for its better attacks via a better class? And then to make an effective warlord you have to give it other powers as well so you end up with something that would be the best class in the game more or less (good healing and good damage at will sign me up). Life clerics for example really good at healing not so good at hitting or booming. </p><p></p><p> And that is before you think about things like square peg round hole (5E is designed as less complex non tactical game). So what happens is the designers water the concept down with the battlemaster and valor bard. Granting extra attacks would have to be a limited resource (see the war clerics ability, Monk Ki points, daily spells like haste). </p><p></p><p> TO have an effective warlord would require 5E to do things its not designed to do or what the players want. It would be like asking for a 3E Druid or Wizard or Cleric to exist in 5E. Sure you could maybe do it but why wreck the game? The 4E Warlord had around 13 pages a subclass requires around one while a full class gets a lot less pages than that. Yes I am aware that 5E has a lot of spells in it but that is more or a list for 30+/38 archetypes to us. </p><p></p><p> Put simply a 4E type WL would break 5E or you would have to design the classes around the warlord which 4E kind of did either by default or in other ways (and later 4E release kind of broke it anyway by buffing basic attacks).</p><p></p><p> You have to sell a game to the mass market, they had to redesign D&D to do that some things got left on the cutting room floor (a huge amount of 3E and 4E).</p><p></p><p> 5E is basically B/X and AD&D play style with modern (read 4E) mechanics applied to concepts from all editions (smaller numbers from basic, pre 3E magic item distribution, 2E archetypes, 4E mechanics applied to pre 4E class concepts etc).</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7319574, member: 6716779"] Its still OP though, compare it to a clerics semi anemic efforts at making an attack which gets a whole 1d8 extra damage at level 8. A warlord granting at will attacks to a Rogue is bad enough but even Barbarians and Fighters let it deal a lot of damage (at will attacks as sharshooter, yes please) even using the bonus action/reaction. I suppose it doesn't have to be as good a healer as a cleric but where do you draw the line to make up for its better attacks via a better class? And then to make an effective warlord you have to give it other powers as well so you end up with something that would be the best class in the game more or less (good healing and good damage at will sign me up). Life clerics for example really good at healing not so good at hitting or booming. And that is before you think about things like square peg round hole (5E is designed as less complex non tactical game). So what happens is the designers water the concept down with the battlemaster and valor bard. Granting extra attacks would have to be a limited resource (see the war clerics ability, Monk Ki points, daily spells like haste). TO have an effective warlord would require 5E to do things its not designed to do or what the players want. It would be like asking for a 3E Druid or Wizard or Cleric to exist in 5E. Sure you could maybe do it but why wreck the game? The 4E Warlord had around 13 pages a subclass requires around one while a full class gets a lot less pages than that. Yes I am aware that 5E has a lot of spells in it but that is more or a list for 30+/38 archetypes to us. Put simply a 4E type WL would break 5E or you would have to design the classes around the warlord which 4E kind of did either by default or in other ways (and later 4E release kind of broke it anyway by buffing basic attacks). You have to sell a game to the mass market, they had to redesign D&D to do that some things got left on the cutting room floor (a huge amount of 3E and 4E). 5E is basically B/X and AD&D play style with modern (read 4E) mechanics applied to concepts from all editions (smaller numbers from basic, pre 3E magic item distribution, 2E archetypes, 4E mechanics applied to pre 4E class concepts etc). [/QUOTE]
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Which classes would you like to see added to D&D 5e, if any? (check all that apply)
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