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General Tabletop Discussion
*Dungeons & Dragons
Which classes would you like to see added to D&D 5e, if any? (check all that apply)
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<blockquote data-quote="TrippyHippy" data-source="post: 7319911" data-attributes="member: 27252"><p>I think the Mystic or Psion(?) and the Artificer work best in the context of specific settings - eg Dark Sun or Eberron, respectively. I was actually disappointed in both of these Classes when they appeared for Unearthed Arcana. </p><p></p><p>In the case of the Psion character, there was too much detail in the psychic system for a single Class. It was an entirely new system, which meant that the Class couldn't be explained in the standard 4-5 pages or so. For me, I could actually see a Mystic/Psion being easily done as a sub-class of Sorcerer without needing to create an entirely new psionic system. You just change to fluff of a Sorcerer that their self originating power is psychic. There are plenty of mind-blowing spells in the spell list as is. </p><p></p><p>In the case of the Artificer, I wasn't too worried about the Gunslinger sub-class, but disappointed in the Alchemist. The Alchemist was already catered for as a sub-class of Wizard (Transmuter) and Backgrounds to be found within the Guild Member and Sage (Alchemist), and these options actually were done right. The Artificer Alchemist was a cheap representation of the class - reducing all the mystery and philosophy of alchemy into just a bomb chucker. So that put me off it.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 7319911, member: 27252"] I think the Mystic or Psion(?) and the Artificer work best in the context of specific settings - eg Dark Sun or Eberron, respectively. I was actually disappointed in both of these Classes when they appeared for Unearthed Arcana. In the case of the Psion character, there was too much detail in the psychic system for a single Class. It was an entirely new system, which meant that the Class couldn't be explained in the standard 4-5 pages or so. For me, I could actually see a Mystic/Psion being easily done as a sub-class of Sorcerer without needing to create an entirely new psionic system. You just change to fluff of a Sorcerer that their self originating power is psychic. There are plenty of mind-blowing spells in the spell list as is. In the case of the Artificer, I wasn't too worried about the Gunslinger sub-class, but disappointed in the Alchemist. The Alchemist was already catered for as a sub-class of Wizard (Transmuter) and Backgrounds to be found within the Guild Member and Sage (Alchemist), and these options actually were done right. The Artificer Alchemist was a cheap representation of the class - reducing all the mystery and philosophy of alchemy into just a bomb chucker. So that put me off it. [/QUOTE]
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Which classes would you like to see added to D&D 5e, if any? (check all that apply)
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