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General Tabletop Discussion
*Dungeons & Dragons
Which classes would you like to see added to D&D 5e, if any? (check all that apply)
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<blockquote data-quote="steeldragons" data-source="post: 7320128" data-attributes="member: 92511"><p>The class structure of D&D, and every other fantasy -or any class-based, really- RPG, is such...</p><p></p><p>You have the most basic and broadly applicable archetypes: A, B,C, however many.</p><p></p><p>Then you have tiers of ever-more specific and/or narrow archetypes that fall within the basic/broader skillset. One of these tiers, the immediate "secondary" ones and several tertiary or farther ones are handled through the 5e structure of "Subclasses." In AD&D, they were also caleld "subclasses" but weren't specifically "built" within a mechanical framework...being more thematic and conceptual/metagame-ish in nature. The Illusionist was a "subclass" of the Magic-User, the Assassin a "subclass" of the Thief, etc... </p><p></p><p>In D&D, there are the Fighter, the Magic-User[Mage/Wizard], the Thief[Rogue], and the Cleric. Those are your core, "root" if you will, the "Big Four." Broadly defined, capable of being played in any number of ways with the features those classes represent.</p><p></p><p>Of the major archetypes that could be found within those four "columns/categories" the classes that have been most notably ABSENT from nearly every iteration of Dungeons & Dragons are the non-magical non-"divine/holy" <em>Knight</em> and one of the most basic and ancient of fantasy arcehtypes, a specifically dedicated defined [sub]class for a <em>Witch.</em>[/sub]</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7320128, member: 92511"] The class structure of D&D, and every other fantasy -or any class-based, really- RPG, is such... You have the most basic and broadly applicable archetypes: A, B,C, however many. Then you have tiers of ever-more specific and/or narrow archetypes that fall within the basic/broader skillset. One of these tiers, the immediate "secondary" ones and several tertiary or farther ones are handled through the 5e structure of "Subclasses." In AD&D, they were also caleld "subclasses" but weren't specifically "built" within a mechanical framework...being more thematic and conceptual/metagame-ish in nature. The Illusionist was a "subclass" of the Magic-User, the Assassin a "subclass" of the Thief, etc... In D&D, there are the Fighter, the Magic-User[Mage/Wizard], the Thief[Rogue], and the Cleric. Those are your core, "root" if you will, the "Big Four." Broadly defined, capable of being played in any number of ways with the features those classes represent. Of the major archetypes that could be found within those four "columns/categories" the classes that have been most notably ABSENT from nearly every iteration of Dungeons & Dragons are the non-magical non-"divine/holy" [I]Knight[/I] and one of the most basic and ancient of fantasy arcehtypes, a specifically dedicated defined [sub]class for a [I]Witch.[/I][/sub] [/QUOTE]
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General Tabletop Discussion
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Which classes would you like to see added to D&D 5e, if any? (check all that apply)
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