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General Tabletop Discussion
*Dungeons & Dragons
Which classes would you like to see added to D&D 5e, if any? (check all that apply)
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<blockquote data-quote="Guest 6801328" data-source="post: 7320253"><p>I'm curious why you excluded Xanathar's Cavalier. It seems to cover everything except the healing that you enumerate. Is it that much different from what you're describing? Or just insufficient, because of the aforementioned problem that Fighters have too much built into the base class so sub-classes are overly constrained?</p><p></p><p>I'm also puzzled how you incorporate the healing, and specifically non-magical healing, into the archetype. I'm not expert, but just thinking through the various "Knight" archetypes I have, I can't really think of examples of healing. And if I do conjure an image, it's very Paladin-like. (Angels singing, light flooding down from above, knight in shining armor with helmet removed laying hands on an injured fawn....) </p><p></p><p>The idea of the virtues is kind of interesting/promising. That could either be the premise of the sub-classes (a Pious Knight, for example) sort of like Paladins, or it work like the Battlemaster in that you get to choose a sub-set of Virtues, adding more on at higher levels, and each one grants an ability.</p><p></p><p></p><p></p><p>Yes, I understand the sentiment. But once you go through that process what are the actual <em>mechanics</em> that you think are missing...or missing from a single class...that justify a new class?</p><p></p><p>I'm really not trying to be snarky: I really want more/better Witch options, but every time I start trying to design a class I end up with, "You know, this works perfectly well as a sub-class."</p><p></p><p>Heck, you can make a GREAT Witch right now with a Fae Tome Warlock.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7320253"] I'm curious why you excluded Xanathar's Cavalier. It seems to cover everything except the healing that you enumerate. Is it that much different from what you're describing? Or just insufficient, because of the aforementioned problem that Fighters have too much built into the base class so sub-classes are overly constrained? I'm also puzzled how you incorporate the healing, and specifically non-magical healing, into the archetype. I'm not expert, but just thinking through the various "Knight" archetypes I have, I can't really think of examples of healing. And if I do conjure an image, it's very Paladin-like. (Angels singing, light flooding down from above, knight in shining armor with helmet removed laying hands on an injured fawn....) The idea of the virtues is kind of interesting/promising. That could either be the premise of the sub-classes (a Pious Knight, for example) sort of like Paladins, or it work like the Battlemaster in that you get to choose a sub-set of Virtues, adding more on at higher levels, and each one grants an ability. Yes, I understand the sentiment. But once you go through that process what are the actual [I]mechanics[/I] that you think are missing...or missing from a single class...that justify a new class? I'm really not trying to be snarky: I really want more/better Witch options, but every time I start trying to design a class I end up with, "You know, this works perfectly well as a sub-class." Heck, you can make a GREAT Witch right now with a Fae Tome Warlock. [/QUOTE]
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Community
General Tabletop Discussion
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Which classes would you like to see added to D&D 5e, if any? (check all that apply)
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