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General Tabletop Discussion
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Which classes would you like to see added to D&D 5e, if any? (check all that apply)
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<blockquote data-quote="mellored" data-source="post: 7320320" data-attributes="member: 6801209"><p>Everything in D&D are abstract. About half have a 1 line generic introduction.</p><p></p><p>you have a Spellbook containing six 1st-level wizard Spells of your choice.</p><p>You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn.</p><p>In battle, you fight with primal ferocity.</p><p>you tap into a deep wellspring of magic within yourself.</p><p>you have refined your chosen skills until they approach perfection.</p><p>your training allows you to harness the mystic energy of ki.</p><p>you can push yourself beyond your normal limits for a moment.</p><p></p><p>And half just have the name and the mechanic.</p><p></p><p>While you are wearing no armor and not wielding a Shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.</p><p>You can Attack twice, instead of once, whenever you take the Attack action on Your Turn.</p><p>You can use your action to magically assume the shape of a beast that you have seen before.</p><p>Your weapon attacks score a critical hit on a roll of 18-20</p><p>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.</p><p>Choose a humanoid that you can see within range.</p><p></p><p>What does a wizard do to cast magic missile? How does a druid wild shape? How do any of those things work?</p><p></p><p></p><p>And I won't get started on hit points. That's several threads worth of abstraction.</p><p></p><p>I would start with what's already written.</p><p>You feint, distract the target, or in some other way team up to make your ally’s attack more effective.</p><p></p><p>Hmm... actually. I'll steal from the samarui.</p><p></p><p>Tacticians Help</p><p>"When you take the help action to help with an attack, the ally can forgo the advantage for that roll to make an additional weapon attack against that target, as part of the same action".</p><p></p><p>That works nicely. 1 line, no issues.</p><p></p><p>And at level 11, you can help 2 people at the same time.</p></blockquote><p></p>
[QUOTE="mellored, post: 7320320, member: 6801209"] Everything in D&D are abstract. About half have a 1 line generic introduction. you have a Spellbook containing six 1st-level wizard Spells of your choice. You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. In battle, you fight with primal ferocity. you tap into a deep wellspring of magic within yourself. you have refined your chosen skills until they approach perfection. your training allows you to harness the mystic energy of ki. you can push yourself beyond your normal limits for a moment. And half just have the name and the mechanic. While you are wearing no armor and not wielding a Shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. You can Attack twice, instead of once, whenever you take the Attack action on Your Turn. You can use your action to magically assume the shape of a beast that you have seen before. Your weapon attacks score a critical hit on a roll of 18-20 When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. Choose a humanoid that you can see within range. What does a wizard do to cast magic missile? How does a druid wild shape? How do any of those things work? And I won't get started on hit points. That's several threads worth of abstraction. I would start with what's already written. You feint, distract the target, or in some other way team up to make your ally’s attack more effective. Hmm... actually. I'll steal from the samarui. Tacticians Help "When you take the help action to help with an attack, the ally can forgo the advantage for that roll to make an additional weapon attack against that target, as part of the same action". That works nicely. 1 line, no issues. And at level 11, you can help 2 people at the same time. [/QUOTE]
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General Tabletop Discussion
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Which classes would you like to see added to D&D 5e, if any? (check all that apply)
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