Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Which classes would you like to see added to D&D 5e, if any? (check all that apply)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 7321381" data-attributes="member: 22779"><p>[MENTION=6801328]Elfcrusher[/MENTION] - I would highly recommend actually reading the description of the Warlord in the 4e PHB before you make up your mind. I think you will find that the whole "giving orders to PC's" thing is largely an artifact of edition warring and people trying to prove that warlords are bad. There's a reason that warlord fans, like myself, don't describe warlords the way you do. Because we've actually READ the class, know what the class is all about, which is largely either inspiration (inspiring warlord is an actual 4e class, very similar in feel to a bard) or a tactical warlord (my personal favorite - someone that, because of training, knows how to keep his head under fire and suggest (not order, suggest, as in offer advice) on when and how to strike.</p><p></p><p>Virtually none of the actual 4e warlord powers revolve around the warlord telling anyone to do anything. All they do is create opportunities. Hammer and Anvil, for example, was one of my favorite powers. The warlord hits an opponent and an adjacent ally gets a free shot at the opponent as well. It's precisely what you are saying you don't have a problem with. The warlord is distracting the NPC to grant a PC an extra attack. And, the vast majority of warlord powers work exactly like this. Or, as another example, Wolfpack Tactics. I make an attack and an adjacent ally gets to shift 5 feet so we can gang up on a baddy. Now, that's a power that isn't so useful in 5e since tactical combat is less of a thing, but, again, I'm knocking the baddy off balance so you can move up. It's pretty genre fitting.</p><p></p><p>Like I said before, context matters. Your rogue example works because rogues are actually (at least in part) described as nasty buggers who stab people in the back. It's right there in the description of the class. Doesn't have to be, true, but, it is right there. But, the whole idea that I'm telling you what to do as a warlord isn't actually true for the most part. The vast majority of powers follow what you say you don't have an issue with - the warlord does something to the NPC and an ally gets to do something. </p><p></p><p>For S&G's, I dug out my 4e PHB. Here's the flavor text for the first bunch of powers for a warlord:</p><p></p><ul> <li data-xf-list-type="ul">Commander's Strike: With a shout, you command an ally to attack.</li> <li data-xf-list-type="ul">Furious Smash - You slam your shield into your enemy... your anger inspires your aly to match your ferocity</li> <li data-xf-list-type="ul">Viper's strike - You trick your adversary into making a tactical error that gives your comrade a chance to strike</li> <li data-xf-list-type="ul">Wolf Pack Tactics - Step by step you and your friends surround the enemy</li> <li data-xf-list-type="ul">Guarding attack - With a calculated strike you knock your adversary off balance and grant your comrades some protection ...</li> <li data-xf-list-type="ul">Hammer and Anvil - You land a ringing blow against your foe, inspiring a nearby ally to strike a blow of his own</li> <li data-xf-list-type="ul">Leaf on the wind - Like a leaf caught in the autumn wind your foe is driven by the flow of battle. Your fierce attacks force him to give groung</li> <li data-xf-list-type="ul">Warlord's Favor - With a caculated blow, you leave your adversary exposed to an imminent attack from one of your closest allies</li> </ul><p></p><p>So, yeah, there's a couple in there that might be a bit problematic with the idea of telling another player how to feel, but, again, most don't. The majority of powers for warlords work like the ones I just listed.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7321381, member: 22779"] [MENTION=6801328]Elfcrusher[/MENTION] - I would highly recommend actually reading the description of the Warlord in the 4e PHB before you make up your mind. I think you will find that the whole "giving orders to PC's" thing is largely an artifact of edition warring and people trying to prove that warlords are bad. There's a reason that warlord fans, like myself, don't describe warlords the way you do. Because we've actually READ the class, know what the class is all about, which is largely either inspiration (inspiring warlord is an actual 4e class, very similar in feel to a bard) or a tactical warlord (my personal favorite - someone that, because of training, knows how to keep his head under fire and suggest (not order, suggest, as in offer advice) on when and how to strike. Virtually none of the actual 4e warlord powers revolve around the warlord telling anyone to do anything. All they do is create opportunities. Hammer and Anvil, for example, was one of my favorite powers. The warlord hits an opponent and an adjacent ally gets a free shot at the opponent as well. It's precisely what you are saying you don't have a problem with. The warlord is distracting the NPC to grant a PC an extra attack. And, the vast majority of warlord powers work exactly like this. Or, as another example, Wolfpack Tactics. I make an attack and an adjacent ally gets to shift 5 feet so we can gang up on a baddy. Now, that's a power that isn't so useful in 5e since tactical combat is less of a thing, but, again, I'm knocking the baddy off balance so you can move up. It's pretty genre fitting. Like I said before, context matters. Your rogue example works because rogues are actually (at least in part) described as nasty buggers who stab people in the back. It's right there in the description of the class. Doesn't have to be, true, but, it is right there. But, the whole idea that I'm telling you what to do as a warlord isn't actually true for the most part. The vast majority of powers follow what you say you don't have an issue with - the warlord does something to the NPC and an ally gets to do something. For S&G's, I dug out my 4e PHB. Here's the flavor text for the first bunch of powers for a warlord: [list][*]Commander's Strike: With a shout, you command an ally to attack. [*]Furious Smash - You slam your shield into your enemy... your anger inspires your aly to match your ferocity [*]Viper's strike - You trick your adversary into making a tactical error that gives your comrade a chance to strike [*]Wolf Pack Tactics - Step by step you and your friends surround the enemy [*]Guarding attack - With a calculated strike you knock your adversary off balance and grant your comrades some protection ... [*]Hammer and Anvil - You land a ringing blow against your foe, inspiring a nearby ally to strike a blow of his own [*]Leaf on the wind - Like a leaf caught in the autumn wind your foe is driven by the flow of battle. Your fierce attacks force him to give groung [*]Warlord's Favor - With a caculated blow, you leave your adversary exposed to an imminent attack from one of your closest allies[/list] So, yeah, there's a couple in there that might be a bit problematic with the idea of telling another player how to feel, but, again, most don't. The majority of powers for warlords work like the ones I just listed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Which classes would you like to see added to D&D 5e, if any? (check all that apply)
Top