Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Which classes would you like to see added to D&D 5e, if any? (check all that apply)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 6801328" data-source="post: 7321647"><p>It occurs to me that the conflict here comes down to two mutually exclusive preferences in "narrative aesthetics" (for lack of a better term).</p><p></p><p>The Warlord proponents want a class whose mechanics don't rely on magic. </p><p></p><p>I don't want anybody to tell me what my character thinks, feels, and does.</p><p></p><p>The problem is that in order to explain how some of these non-magical mechanics work requires a narrative in which my character thinks/feels/does something in response to somebody else's character. And sure while I could say, "Yeah...that doesn't work on my character, sorry. Give somebody else an extra attack." that's just kinda being a dick and I don't want to have to do that.</p><p></p><p>Personally...although I try to suppress this opinion...I think the non-magical requirement is asking too much in a game based on magic. But, they, that's their/your preference. So although I've probed at this preference (and @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=8900" target="_blank">Tony</a></u></strong></em>Vargas in particular has an elaborate justification for it) I avoid persuading others that they should just get over it magic and play a Bard or Paladin or Bard/Paladin or whatever gives them the mechanics they want. Because we are each entitled to our own aesthetic biases.</p><p></p><p>Where I wish these conversations would end up is some of the Warlord proponents saying, "Yeah...if that's important to you then I can see how a Warlord would be a wet blanket in your game. Nothing personal, but I hope Mike Mearles eventually sees it our way, not yours." (@Bawylie is one who has somewhat acknowledged the validity of my concerns.)</p><p></p><p>Instead it's this unrelenting insistence that I'm simply <em>wrong</em>. And that I want to impose my preferences on others, but not vice-versa. That the Warlord is not an inspiring leader issuing orders, despite bountiful evidence to the contrary.</p><p></p><p>Why do I care? Because I actually <em>like</em> the idea of a Fighter who trades some brute force for cleverness. I really do like the idea of building an Odysseus-like character. And I'd love to brainstorm how to make that happen in a way that avoids this "officer" stuff. But it feels like the Warlord proponents have entrenched themselves with a list of demands, and anything less than full capitulation by WotC is unacceptable.</p><p></p><p>By the way, the one name I really like for the concept is "Warden", but apparently the name has baggage from 3.5/4.0 and therefore can't be used.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7321647"] It occurs to me that the conflict here comes down to two mutually exclusive preferences in "narrative aesthetics" (for lack of a better term). The Warlord proponents want a class whose mechanics don't rely on magic. I don't want anybody to tell me what my character thinks, feels, and does. The problem is that in order to explain how some of these non-magical mechanics work requires a narrative in which my character thinks/feels/does something in response to somebody else's character. And sure while I could say, "Yeah...that doesn't work on my character, sorry. Give somebody else an extra attack." that's just kinda being a dick and I don't want to have to do that. Personally...although I try to suppress this opinion...I think the non-magical requirement is asking too much in a game based on magic. But, they, that's their/your preference. So although I've probed at this preference (and @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=8900"]Tony[/URL][/U][/B][/I]Vargas in particular has an elaborate justification for it) I avoid persuading others that they should just get over it magic and play a Bard or Paladin or Bard/Paladin or whatever gives them the mechanics they want. Because we are each entitled to our own aesthetic biases. Where I wish these conversations would end up is some of the Warlord proponents saying, "Yeah...if that's important to you then I can see how a Warlord would be a wet blanket in your game. Nothing personal, but I hope Mike Mearles eventually sees it our way, not yours." (@Bawylie is one who has somewhat acknowledged the validity of my concerns.) Instead it's this unrelenting insistence that I'm simply [I]wrong[/I]. And that I want to impose my preferences on others, but not vice-versa. That the Warlord is not an inspiring leader issuing orders, despite bountiful evidence to the contrary. Why do I care? Because I actually [I]like[/I] the idea of a Fighter who trades some brute force for cleverness. I really do like the idea of building an Odysseus-like character. And I'd love to brainstorm how to make that happen in a way that avoids this "officer" stuff. But it feels like the Warlord proponents have entrenched themselves with a list of demands, and anything less than full capitulation by WotC is unacceptable. By the way, the one name I really like for the concept is "Warden", but apparently the name has baggage from 3.5/4.0 and therefore can't be used. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Which classes would you like to see added to D&D 5e, if any? (check all that apply)
Top