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Which classes would you like to see added to D&D 5e, if any? (check all that apply)
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<blockquote data-quote="Guest 6801328" data-source="post: 7324402"><p>(Note to anybody: is there a way to reset all the chain-reply-with-quote toggles in a thread, without going back through the pages and unchecking them?)</p><p></p><p></p><p></p><p>It's less offensive than other versions I've seen. (And at least it's not called "Warlord"!) The one paragraph description at the beginning still has that leader/officer cast to it (e.g. "guiding others to their full potential"), and some of the ability names raise red flags ("Devoted Commander"? Really?) but because the actual ability descriptions don't contain much/any fluff it could be a lot worse.</p><p></p><p>On the other hand, the absence of any narrative fluff in the abilities still leaves me asking "how?" <em>How</em> does this person get my character to move extra, or take an extra attack, instantly heal 1d8, etc.? The only reasonable explanation, based on the evidence, seems to be that it's because he's inspiring and guiding. And thus my character must feel inspired and guided. No thanks.</p><p></p><p>So...no. This just doesn't work for me. (Again, I'm just one guy, and I don't work for WotC, so I have zero influence on whether anything like this becomes official. I'm only offering this opinion in the hope that maybe it will illuminate why others don't like Warlords, other than "edition war baggage".)</p><p></p><p>On the other hand, I don't understand why the existence of homebrews like the Noble don't make everybody happy. For anybody who wants the Warlord, just use unofficial content. Why does it have to be official?</p><p></p><p>By the way, I did take a pass at a "tactical, Int-based, non-magical support" sub-class with my <a href="http://www.enworld.org/forum/showthread.php?611940-Fighter-Subclass-The-Bravura!-(INT-based-tactical-non-magical)" target="_blank">Bravura</a> that I just posted. Partly to play with a mechanics idea I had, and partly to illustrate how "tactical" could be done without dictating what other characters think.</p><p></p><p></p><p>I've been playing around building an Aasimar Divine Soul Sorcerer, seeing what she looks like at various levels. Can't wait for an excuse to play her. One tricky thing is that the "cleric" role traditionally means a few spells available that you rarely use, but are godsends (get it?) when they are needed. But with a Sorcerer chassis the number of available spells is so tight that it's tricky. But fun.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7324402"] (Note to anybody: is there a way to reset all the chain-reply-with-quote toggles in a thread, without going back through the pages and unchecking them?) It's less offensive than other versions I've seen. (And at least it's not called "Warlord"!) The one paragraph description at the beginning still has that leader/officer cast to it (e.g. "guiding others to their full potential"), and some of the ability names raise red flags ("Devoted Commander"? Really?) but because the actual ability descriptions don't contain much/any fluff it could be a lot worse. On the other hand, the absence of any narrative fluff in the abilities still leaves me asking "how?" [I]How[/I] does this person get my character to move extra, or take an extra attack, instantly heal 1d8, etc.? The only reasonable explanation, based on the evidence, seems to be that it's because he's inspiring and guiding. And thus my character must feel inspired and guided. No thanks. So...no. This just doesn't work for me. (Again, I'm just one guy, and I don't work for WotC, so I have zero influence on whether anything like this becomes official. I'm only offering this opinion in the hope that maybe it will illuminate why others don't like Warlords, other than "edition war baggage".) On the other hand, I don't understand why the existence of homebrews like the Noble don't make everybody happy. For anybody who wants the Warlord, just use unofficial content. Why does it have to be official? By the way, I did take a pass at a "tactical, Int-based, non-magical support" sub-class with my [URL="http://www.enworld.org/forum/showthread.php?611940-Fighter-Subclass-The-Bravura!-(INT-based-tactical-non-magical)"]Bravura[/URL] that I just posted. Partly to play with a mechanics idea I had, and partly to illustrate how "tactical" could be done without dictating what other characters think. I've been playing around building an Aasimar Divine Soul Sorcerer, seeing what she looks like at various levels. Can't wait for an excuse to play her. One tricky thing is that the "cleric" role traditionally means a few spells available that you rarely use, but are godsends (get it?) when they are needed. But with a Sorcerer chassis the number of available spells is so tight that it's tricky. But fun. [/QUOTE]
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Which classes would you like to see added to D&D 5e, if any? (check all that apply)
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