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General Tabletop Discussion
*Pathfinder & Starfinder
Which comes first? Effects order question (my players kindly avoid)
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<blockquote data-quote="WizarDru" data-source="post: 1164603" data-attributes="member: 151"><p></p><p><span style="color: white">Relevant SRD Quote #1: </span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">"<em><strong>SPELL RESISTANCE</strong></em></span></span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><em>Spell resistance is a special defensive ability. If your spell is being resisted by a creature with spell resistance, you must make a caster level check (1d20 + caster level) at least equal to the creature’s spell resistance for the spell to affect that creature. The defender’s spell resistance is like an Armor Class against magical attacks. Include any adjustments to your caster level to this caster level check.</em></span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><em>The Spell Resistance entry and the descriptive text of a spell description tell you whether spell resistance protects creatures from the spell. In many cases, spell resistance applies only when a resistant creature is targeted by the spell, not when a resistant creature encounters a spell that is already in place."</em></span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><span style="color: white">Relevant SRD Quote #2:</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><span style="color: white">"<span style="font-family: 'Times New Roman'"><strong><em>Spell Turning:</em></strong><em> Up to three times per day on command, this simple platinum band automatically reflects the next nine levels of spells cast at the wearer, exactly as if spell turning had been cast upon the wearer.</em>"</span></span></span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><span style="color: white">Relevant SRD Quote #3: </span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><span style="color: white">"<span style="font-family: 'Times New Roman'"><em>Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells. </em>"</span></span></span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><span style="color: white">So, if I've got this right, the order of effects should be:</span></span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><span style="color: white">1. Spell is cast.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><span style="color: white">2. If spell is one that Spell Turning can deflect, it does so.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><span style="color: white">3. If the spell exceeds the rings reflection capacity, the fractional part is sent backwards, while the remainder passes on.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><span style="color: white">4. Whatever gets past would then be subject to SR.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><span style="color: white">5. Anything bypassing SR would result in a save, if allowed.</span></span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><span style="color: white">Whew.</span></span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><span style="color: white">It's not dismissible, but there a quite a few spells that would get through. Ranged touch spells aren't effected, nor are non targeted spells, such as healing circle or mass heals. Interesting.</span></span></span></p><p><span style="font-family: 'Times New Roman'"></span></p></blockquote><p></p>
[QUOTE="WizarDru, post: 1164603, member: 151"] [color=white] [/color] [color=white]Relevant SRD Quote #1: [/color] [size=3][font=Times New Roman][color=white]"[i][b]SPELL RESISTANCE[/b][/i][/color][/font][/size] [font=Times New Roman][color=white][i]Spell resistance is a special defensive ability. If your spell is being resisted by a creature with spell resistance, you must make a caster level check (1d20 + caster level) at least equal to the creature’s spell resistance for the spell to affect that creature. The defender’s spell resistance is like an Armor Class against magical attacks. Include any adjustments to your caster level to this caster level check.[/i][/color][/font] [font=Times New Roman][color=white][i]The Spell Resistance entry and the descriptive text of a spell description tell you whether spell resistance protects creatures from the spell. In many cases, spell resistance applies only when a resistant creature is targeted by the spell, not when a resistant creature encounters a spell that is already in place."[/i][/color][/font] [font=Times New Roman][font=Verdana][color=white]Relevant SRD Quote #2:[/color][/font][/font] [font=Times New Roman][font=Verdana][color=white]"[font=Times New Roman][b][i]Spell Turning:[/i][/b][i] Up to three times per day on command, this simple platinum band automatically reflects the next nine levels of spells cast at the wearer, exactly as if spell turning had been cast upon the wearer.[/i]"[/font][/color][/font][/font] [font=Times New Roman][font=Verdana][color=white]Relevant SRD Quote #3: [/color][/font][/font] [font=Times New Roman][font=Verdana][color=white]"[font=Times New Roman][i]Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells. [/i]"[/font][/color][/font][/font] [font=Times New Roman][font=Verdana][color=white]So, if I've got this right, the order of effects should be:[/color][/font][/font] [font=Times New Roman][font=Verdana][color=white]1. Spell is cast.[/color][/font][/font] [font=Times New Roman][font=Verdana][color=white]2. If spell is one that Spell Turning can deflect, it does so.[/color][/font][/font] [font=Times New Roman][font=Verdana][color=white]3. If the spell exceeds the rings reflection capacity, the fractional part is sent backwards, while the remainder passes on.[/color][/font][/font] [font=Times New Roman][font=Verdana][color=white]4. Whatever gets past would then be subject to SR.[/color][/font][/font] [font=Times New Roman][font=Verdana][color=white]5. Anything bypassing SR would result in a save, if allowed.[/color][/font][/font] [font=Times New Roman][font=Verdana][color=white]Whew.[/color][/font][/font] [font=Times New Roman][color=windowtext][font=Verdana][color=white]It's not dismissible, but there a quite a few spells that would get through. Ranged touch spells aren't effected, nor are non targeted spells, such as healing circle or mass heals. Interesting.[/color][/font] [/color][/font] [/QUOTE]
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