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Which Comes First? The Campaign or the System
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<blockquote data-quote="Hussar" data-source="post: 4982175" data-attributes="member: 22779"><p>I have a confession to make. I've been a D&D gamer for a really long time. Almost exclusively. I'd played other systems from time to time, but, I kept coming back to D&D.</p><p></p><p>So, when I decide to run a campaign, D&D is my first thought. Instead of designing a campaign and then massaging the rules to fit, I start with the rules and massage the campaign into that shoe box. And it's a big damn shoe box at that so I never really noticed any problems.</p><p></p><p>Recently however, I've started wandering afield. I'm playing other games. Yay me. And, having started playing other games, I've come to realize that I've been doing it backwards. There are so many games out there that it's not even funny. I mean, there's sites like <a href="http://www.1km1kt.net/" target="_blank">1000 Monkeys</a> which host over FIVE HUNDRED FREE RPG's. Gack. I couldn't possibly read them all, although I've been trying to read at least one a week. </p><p></p><p>Anyway, I've come to the decision that I'm going to go the other way. Design a campaign and then hunt around for a system to fit. Or maybe a bit of both. Start with an idea for a campaign, hunt for a system, modify my idea, find a new system... you get the idea.</p><p></p><p>How do you do it? Do you put the campaign first or the system? Which do you think is better?</p></blockquote><p></p>
[QUOTE="Hussar, post: 4982175, member: 22779"] I have a confession to make. I've been a D&D gamer for a really long time. Almost exclusively. I'd played other systems from time to time, but, I kept coming back to D&D. So, when I decide to run a campaign, D&D is my first thought. Instead of designing a campaign and then massaging the rules to fit, I start with the rules and massage the campaign into that shoe box. And it's a big damn shoe box at that so I never really noticed any problems. Recently however, I've started wandering afield. I'm playing other games. Yay me. And, having started playing other games, I've come to realize that I've been doing it backwards. There are so many games out there that it's not even funny. I mean, there's sites like [url=http://www.1km1kt.net/]1000 Monkeys[/url] which host over FIVE HUNDRED FREE RPG's. Gack. I couldn't possibly read them all, although I've been trying to read at least one a week. Anyway, I've come to the decision that I'm going to go the other way. Design a campaign and then hunt around for a system to fit. Or maybe a bit of both. Start with an idea for a campaign, hunt for a system, modify my idea, find a new system... you get the idea. How do you do it? Do you put the campaign first or the system? Which do you think is better? [/QUOTE]
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Which Comes First? The Campaign or the System
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