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General Tabletop Discussion
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Which Comes First? The Campaign or the System
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<blockquote data-quote="steenan" data-source="post: 4983835" data-attributes="member: 23240"><p>For longer games, I put "campaign" (75% "play style" + 25% "story ideas") before "system". That is, I start by learning what and how my players would like to play and by deciding what I want to put in the game, and then I choose a system that fits it (and maybe houserule it a little).</p><p></p><p>Short games are often another way around, because I use them to test and learn new systems myself and to teach them to my players. Thus, I read the books, find what the rules are good for, prepare a story that uses the bet parts and avoid the weakest ones. Then I go to my players with "You know, I have this fun new game, who would like to try it?". Both style and story is fit to the mechanics and we check if we like it or not.</p></blockquote><p></p>
[QUOTE="steenan, post: 4983835, member: 23240"] For longer games, I put "campaign" (75% "play style" + 25% "story ideas") before "system". That is, I start by learning what and how my players would like to play and by deciding what I want to put in the game, and then I choose a system that fits it (and maybe houserule it a little). Short games are often another way around, because I use them to test and learn new systems myself and to teach them to my players. Thus, I read the books, find what the rules are good for, prepare a story that uses the bet parts and avoid the weakest ones. Then I go to my players with "You know, I have this fun new game, who would like to try it?". Both style and story is fit to the mechanics and we check if we like it or not. [/QUOTE]
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Which Comes First? The Campaign or the System
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