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General Tabletop Discussion
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Which common monsters/creature types do you exclude from your campaigns?
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<blockquote data-quote="Tonguez" data-source="post: 8657839" data-attributes="member: 1125"><p>Technically I dont exclude anything but I do make use od strongly themed palettes which often means adapting creatures to fit My story or banning certain creatures that dont fit the theme.</p><p></p><p>For instance Elfs imc are creatures of ethereal mist that must steal the substance of mortal creatures in order to manifest physical bodies. Thus not suitable for PCs. in that same campaign I dropped dwarfs too because they didnt fit my ideal</p><p></p><p>I often use Sahuagin, Bullywugs etc instead of Orcs (though I still allow half-orc PCs)</p><p></p><p>on the unique story side one of my campaigns villains was a abberation born as a bloodclot that grew into a G<em>ulguthydra.</em></p><p></p><p>I like unique monsters so everything is allowed but it may be the only one in existence or do unique by adding unexpected abilities or looks to various individuals eg Nifoafi is a red skinned Ogre mage that lives in a volcano and breaths out a cloud of sulfurous poison gas (he also gets lair actions and is attended by magmin)</p><p></p><p>oh and dracons arent a thing either - Id need a good backstory for why I should let a PC play a dragon instead of a lizardman. Same for Tieflings and Aasimars too, there are no such races but individuals with a good backstory might justify being a unique Demon/Celestal-tainted human</p></blockquote><p></p>
[QUOTE="Tonguez, post: 8657839, member: 1125"] Technically I dont exclude anything but I do make use od strongly themed palettes which often means adapting creatures to fit My story or banning certain creatures that dont fit the theme. For instance Elfs imc are creatures of ethereal mist that must steal the substance of mortal creatures in order to manifest physical bodies. Thus not suitable for PCs. in that same campaign I dropped dwarfs too because they didnt fit my ideal I often use Sahuagin, Bullywugs etc instead of Orcs (though I still allow half-orc PCs) on the unique story side one of my campaigns villains was a abberation born as a bloodclot that grew into a G[I]ulguthydra.[/I] I like unique monsters so everything is allowed but it may be the only one in existence or do unique by adding unexpected abilities or looks to various individuals eg Nifoafi is a red skinned Ogre mage that lives in a volcano and breaths out a cloud of sulfurous poison gas (he also gets lair actions and is attended by magmin) oh and dracons arent a thing either - Id need a good backstory for why I should let a PC play a dragon instead of a lizardman. Same for Tieflings and Aasimars too, there are no such races but individuals with a good backstory might justify being a unique Demon/Celestal-tainted human [/QUOTE]
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Which common monsters/creature types do you exclude from your campaigns?
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