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Which common monsters/creature types do you exclude from your campaigns?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8658545" data-attributes="member: 6704184"><p>Now, I say the following not to dis anyone’s preference, but to explain some of why I look at the OP question the way I do. </p><p></p><p>This is exactly the thing I don’t have in my brain that folks who exclude a lot of stuff do have. Ideally I’d like to have as many aquatic races as terrestrial races. It’s very strange to me to imagine the surface world with this incredible diversity of sapient folk, and the ocean has like 5. </p><p> </p><p>So, i generally err on the side of allowance. </p><p></p><p>However, there are things that are excluded in some of my games. </p><p></p><ul> <li data-xf-list-type="ul">Heroic aberrations (all games). When aberrations feature in my games, they are inherently a corruption. They are a virus which poses an existential threat to all natural existence. You can play someone touched by them, using the corruption for power to fight back, but you can’t play an Illithid. </li> <li data-xf-list-type="ul">Humans (islands world, some one shots and such). We have strong folk, fast folk, smart folk, etc. why do I need to include the folk whose <em>only</em> distinguishing feature is to not lean toward any one type? Nah, buff guy, play Goliath. Little smart guy, play gnome. Etc. </li> <li data-xf-list-type="ul">Evil Gods (most of my homebrew). There are demon lords, primordials, daelkyr, and other dark forces, but the gods are all positive or neutral. </li> </ul></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8658545, member: 6704184"] Now, I say the following not to dis anyone’s preference, but to explain some of why I look at the OP question the way I do. This is exactly the thing I don’t have in my brain that folks who exclude a lot of stuff do have. Ideally I’d like to have as many aquatic races as terrestrial races. It’s very strange to me to imagine the surface world with this incredible diversity of sapient folk, and the ocean has like 5. So, i generally err on the side of allowance. However, there are things that are excluded in some of my games. [LIST] [*]Heroic aberrations (all games). When aberrations feature in my games, they are inherently a corruption. They are a virus which poses an existential threat to all natural existence. You can play someone touched by them, using the corruption for power to fight back, but you can’t play an Illithid. [*]Humans (islands world, some one shots and such). We have strong folk, fast folk, smart folk, etc. why do I need to include the folk whose [I]only[/I] distinguishing feature is to not lean toward any one type? Nah, buff guy, play Goliath. Little smart guy, play gnome. Etc. [*]Evil Gods (most of my homebrew). There are demon lords, primordials, daelkyr, and other dark forces, but the gods are all positive or neutral. [/LIST] [/QUOTE]
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Which common monsters/creature types do you exclude from your campaigns?
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