Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Which common monsters/creature types do you exclude from your campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SkidAce" data-source="post: 8658928" data-attributes="member: 7706"><p>My players are currently trying to repair rips in the "Veil" and thwart the emergence of Shothragot.</p><p></p><p>Due to planar instabilities, they encountered a border/gate to limbo. Grell were flying out of the area into the campaign world, running as advance scouts for a gigantic flying grell whale.</p><p></p><p>As they approached the area, they saw flumpths hovering over the still forms of a band of rokie adventurers they were trying to find. Not being familiar with flumpths, they though they were grell, and attacked. The flumpths were healing the rookies, but retreated into the distance when half there number had been slain.</p><p></p><p>The players realized the mistake when one of the rookies came to and began to babble about white puffy angels with long flowing ribbons.</p><p></p><p>Then the actual grell attacked.</p><p></p><p>Several spherical objects of brass and golden astral energy arrived and began to observe the fight. Shortly several similar cubes arrived and began force beam healing the rift between worlds.</p><p></p><p>As the grell whale began to emerge, many of the cubes formed together to make a greater cube, which combated the grell whale.</p><p></p><p>But the huge cube, the other cubes, and the spheres seemed to be precariously balanced* against the grell forces, and only the actions of the players would decide the fate of the battle.</p><p></p><p>The adventurers came up with good plans and defeated the ground based grell. They then tried to communicate with the cubes and spheres, eventually having enough success that about 4 of the spheres flattened into one man flying discs the characters could stand and fly on.</p><p></p><p>As the last modron fell in battle, the Grell forces had been defeated by the actions of the characters, the remaining non-combat cubes sealed the rift, and the players rejoiced.</p><p></p><p>Multiple cubes and spheres merged to form a dodecahedron , which rewarded the characters with rare metals equal to 3,140 gold pieces (hehe).</p><p></p><p></p><p></p><p>BUT YOU GUYS DONT WANT FLUMPHS, GRELL or MODRONS DO YAH????</p><p></p><p>Party poopers... (j/k) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f606.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":LOL:" title="Laugh :LOL:" data-smilie="17"data-shortname=":LOL:" /></p><p></p><p></p><p></p><p></p><p></p><p>* a perfectly balance encounter by the modrons viewpoint, very efficient...hehe..</p></blockquote><p></p>
[QUOTE="SkidAce, post: 8658928, member: 7706"] My players are currently trying to repair rips in the "Veil" and thwart the emergence of Shothragot. Due to planar instabilities, they encountered a border/gate to limbo. Grell were flying out of the area into the campaign world, running as advance scouts for a gigantic flying grell whale. As they approached the area, they saw flumpths hovering over the still forms of a band of rokie adventurers they were trying to find. Not being familiar with flumpths, they though they were grell, and attacked. The flumpths were healing the rookies, but retreated into the distance when half there number had been slain. The players realized the mistake when one of the rookies came to and began to babble about white puffy angels with long flowing ribbons. Then the actual grell attacked. Several spherical objects of brass and golden astral energy arrived and began to observe the fight. Shortly several similar cubes arrived and began force beam healing the rift between worlds. As the grell whale began to emerge, many of the cubes formed together to make a greater cube, which combated the grell whale. But the huge cube, the other cubes, and the spheres seemed to be precariously balanced* against the grell forces, and only the actions of the players would decide the fate of the battle. The adventurers came up with good plans and defeated the ground based grell. They then tried to communicate with the cubes and spheres, eventually having enough success that about 4 of the spheres flattened into one man flying discs the characters could stand and fly on. As the last modron fell in battle, the Grell forces had been defeated by the actions of the characters, the remaining non-combat cubes sealed the rift, and the players rejoiced. Multiple cubes and spheres merged to form a dodecahedron , which rewarded the characters with rare metals equal to 3,140 gold pieces (hehe). BUT YOU GUYS DONT WANT FLUMPHS, GRELL or MODRONS DO YAH???? Party poopers... (j/k) :LOL: * a perfectly balance encounter by the modrons viewpoint, very efficient...hehe.. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Which common monsters/creature types do you exclude from your campaigns?
Top