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Which core class you never play?
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<blockquote data-quote="Brother MacLaren" data-source="post: 1520572" data-attributes="member: 15999"><p>I've seen a lot of people saying "druid," and I suspect many have reasons like yours. I'm playing a druid for the first time in my current game. I'm consciously *not* playing the dedicated environmentalist. Jerrin is happy hiking in the woods or socializing in a town. He likes people and his riding dog companion, but realizes that most animals are really quite stupid and make for poor conversation (has since grown less fond of Speak With Animals). Jerrin has his own goals and will call upon the spirits of nature for power to accomplish them. If the spirits tell him that they need something done, he'll do it - but he doesn't live for the sake of protecting any one patch of woodland. </p><p></p><p>Now, I see your point. If my DM said that was wrong and I have to play a one-dimensional nature protector, I'd retire the character. I suppose I envision a shaman/priest type who channels the power of the spirits of the world to protect his people (the goal of most priests, including druids, throughout history) and fight evil (the goal of most D&D characters I play). Who was that cartoon character that would call on the "Strength of the bear" or the "Speed of the puma"? Kind of like that, maybe.</p><p></p><p>The class I'd never play? Monks. Don't think they fit in the medieval Europe-inspired settings, and I'm not interested in OA. Did anybody see the Sci-Fi Channel movie "Dragon Storm"? For some reason, the writers felt compelled to include an Asian martial artist in the dragonslaying party... weird.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 1520572, member: 15999"] I've seen a lot of people saying "druid," and I suspect many have reasons like yours. I'm playing a druid for the first time in my current game. I'm consciously *not* playing the dedicated environmentalist. Jerrin is happy hiking in the woods or socializing in a town. He likes people and his riding dog companion, but realizes that most animals are really quite stupid and make for poor conversation (has since grown less fond of Speak With Animals). Jerrin has his own goals and will call upon the spirits of nature for power to accomplish them. If the spirits tell him that they need something done, he'll do it - but he doesn't live for the sake of protecting any one patch of woodland. Now, I see your point. If my DM said that was wrong and I have to play a one-dimensional nature protector, I'd retire the character. I suppose I envision a shaman/priest type who channels the power of the spirits of the world to protect his people (the goal of most priests, including druids, throughout history) and fight evil (the goal of most D&D characters I play). Who was that cartoon character that would call on the "Strength of the bear" or the "Speed of the puma"? Kind of like that, maybe. The class I'd never play? Monks. Don't think they fit in the medieval Europe-inspired settings, and I'm not interested in OA. Did anybody see the Sci-Fi Channel movie "Dragon Storm"? For some reason, the writers felt compelled to include an Asian martial artist in the dragonslaying party... weird. [/QUOTE]
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