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Which CRPG has the best STORY? (Forked from: Do you not play WoW?)
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<blockquote data-quote="LightPhoenix" data-source="post: 4607415" data-attributes="member: 115"><p>You know you're old when you've actually played E.T. and understand truly how awful it is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Yet, between that and Pong, I still went over to my friend's house every day to play. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p><p></p><p></p><p></p><p>Firstly, though I've only played a little of FF3 (3j... I find it easier to just use the Japanese numbering, since it's only off for two games), my brother absolutely loved the DS port for it. He said it does the game a lot of justice over the original.</p><p></p><p>Second, your theory does have some merit (though as I posted before, I don't fall in that category either). Many people maintain a special set of rose-colored glasses for games they played when they first started gaming. Really, I think it's the same for a lot of things, not just video games. Also, I doubt we're a representative sample of gamers... you'd probably be better off checking out polls at GameFAQs.</p><p></p><p></p><p></p><p>The gameplay was an issue for FFT... but the story definitely made up for it.</p><p></p><p>The biggest problem (IMO) with FFT, and in fact most tile-based strategy games on the consoles, is that they reward experience for actions in combat. I suspect that early on, they realized how easily the system can be gamed, and instead of changing the system, took the easy route and made enemies scale in level. There are other issues expected of a initial foray into a new genre (bland combat design, balance issues in NPCs, uneven utility of classes), but they're all secondary to the main one.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 4607415, member: 115"] You know you're old when you've actually played E.T. and understand truly how awful it is. :) Yet, between that and Pong, I still went over to my friend's house every day to play. :uhoh: Firstly, though I've only played a little of FF3 (3j... I find it easier to just use the Japanese numbering, since it's only off for two games), my brother absolutely loved the DS port for it. He said it does the game a lot of justice over the original. Second, your theory does have some merit (though as I posted before, I don't fall in that category either). Many people maintain a special set of rose-colored glasses for games they played when they first started gaming. Really, I think it's the same for a lot of things, not just video games. Also, I doubt we're a representative sample of gamers... you'd probably be better off checking out polls at GameFAQs. The gameplay was an issue for FFT... but the story definitely made up for it. The biggest problem (IMO) with FFT, and in fact most tile-based strategy games on the consoles, is that they reward experience for actions in combat. I suspect that early on, they realized how easily the system can be gamed, and instead of changing the system, took the easy route and made enemies scale in level. There are other issues expected of a initial foray into a new genre (bland combat design, balance issues in NPCs, uneven utility of classes), but they're all secondary to the main one. [/QUOTE]
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Which CRPG has the best STORY? (Forked from: Do you not play WoW?)
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