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Which D&D book should I buy?
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<blockquote data-quote="Azul" data-source="post: 2634520" data-attributes="member: 11779"><p>What about Unearthed Arcana? It's got lots of nifty stuff in it. UA is one of the best "idea" books WotC has published. DMG II is a solid mix of tools (especially for more novice DMs but still handy for vets) and the upcoming PHB II is likely to be worth considering. Those are all solid for crunch (well, I assume the PHB II will be if it resembles the DMG II).</p><p></p><p>For fluff... hmm... I'd say something FR sounds like a good pick given your description of your campaign. Perhaps Underdark or another regional guide? I don't use FR so I can't comment too much on this.</p><p></p><p>Our group also does virtually no plane-hopping and while it was a cool read, my Manual of the Planes 3e has more or less just gathered dust since I bought it. I use the monsters and templates once in a while but that's about it. Not a good buy unless your campaign includes planar traval or you are an old Planescape fan.</p></blockquote><p></p>
[QUOTE="Azul, post: 2634520, member: 11779"] What about Unearthed Arcana? It's got lots of nifty stuff in it. UA is one of the best "idea" books WotC has published. DMG II is a solid mix of tools (especially for more novice DMs but still handy for vets) and the upcoming PHB II is likely to be worth considering. Those are all solid for crunch (well, I assume the PHB II will be if it resembles the DMG II). For fluff... hmm... I'd say something FR sounds like a good pick given your description of your campaign. Perhaps Underdark or another regional guide? I don't use FR so I can't comment too much on this. Our group also does virtually no plane-hopping and while it was a cool read, my Manual of the Planes 3e has more or less just gathered dust since I bought it. I use the monsters and templates once in a while but that's about it. Not a good buy unless your campaign includes planar traval or you are an old Planescape fan. [/QUOTE]
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