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Which D&D books currently scheduled for 2023 are you interested in?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8925074" data-attributes="member: 18"><p>This is correct.</p><p></p><p>I know may sound like a broken record here, but Logan Bonner's adventure from Dungeon #200, Blood Money, which was explicitly a heist, had a solution, which was, like "Preparation points" (I forget the exact term), which you got more of the better you prepared for the heist.</p><p></p><p>Indeed, which is what Logan Bonner did, before, I think, most heist games even existed.</p><p></p><p>You could use the "Preparation points" effectively as a "get of jail free" for bad rolls, or to assert fiction related to the heist - i.e. "Oh I remembered to bring this tool even though it's not on my character sheet" and so on.</p><p></p><p>So what I'd suggest/hope is that Keys to the Golden Vault introduces a very similar system to that. One where it adds precisely the resource you're describing that makes heist games able to work well even with an engine like D&D.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8925074, member: 18"] This is correct. I know may sound like a broken record here, but Logan Bonner's adventure from Dungeon #200, Blood Money, which was explicitly a heist, had a solution, which was, like "Preparation points" (I forget the exact term), which you got more of the better you prepared for the heist. Indeed, which is what Logan Bonner did, before, I think, most heist games even existed. You could use the "Preparation points" effectively as a "get of jail free" for bad rolls, or to assert fiction related to the heist - i.e. "Oh I remembered to bring this tool even though it's not on my character sheet" and so on. So what I'd suggest/hope is that Keys to the Golden Vault introduces a very similar system to that. One where it adds precisely the resource you're describing that makes heist games able to work well even with an engine like D&D. [/QUOTE]
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Which D&D books currently scheduled for 2023 are you interested in?
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