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Which D&D "cow" is least sacred?
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<blockquote data-quote="William Ronald" data-source="post: 1331225" data-attributes="member: 426"><p>I seem to recall a television program that had a section on the guillotine, and idndicated that a person could remain conscious for a second or two after decapitation.</p><p></p><p>Getting back to the main topic of the thread, while I think Vancian magic works pretty well as a game mechanic (i.e. it actually forces players to make make choices for their characters and it is easy to learn), I am open to other systems. However, I would like them to at least require the players to make some choices for their characters, and have some degree of balance. </p><p></p><p>Perhaps a key thing to remember about rules is to try to avoid making them cumbersome. Rules are an aid to fun, not a replacement for fun.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 1331225, member: 426"] I seem to recall a television program that had a section on the guillotine, and idndicated that a person could remain conscious for a second or two after decapitation. Getting back to the main topic of the thread, while I think Vancian magic works pretty well as a game mechanic (i.e. it actually forces players to make make choices for their characters and it is easy to learn), I am open to other systems. However, I would like them to at least require the players to make some choices for their characters, and have some degree of balance. Perhaps a key thing to remember about rules is to try to avoid making them cumbersome. Rules are an aid to fun, not a replacement for fun. [/QUOTE]
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Which D&D "cow" is least sacred?
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