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Which D&D "cow" is least sacred?
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<blockquote data-quote="Nifelhein" data-source="post: 1332231" data-attributes="member: 14129"><p>I voted for Vancian magic, because I never really liked it, always searched for something that would make a perfect fit and never found, aside from the make the DM crazy system of Mage.</p><p></p><p>I like the races, but they neevr were Tolkien's, at least not since 2nd edition, hey, we had infravision, like predator!! Come one, I am glad that is over now...</p><p></p><p>Anyway, I think Ranger is a lost concept, there are no rangers in any of the WotC settings, Midnight has the Wildlanders, an incarnation I think fits well.</p><p></p><p>Paladin is surely not a good option there any more. What I think the classes should be is more general concepts, 2nd edition ideas were perfect fits, get away with the division between arcane and divine magic, that does nothing to the game, we can say it is A or B well enough.</p><p></p><p>Make classes that fit the most general niches: spellcasters, warriors, sneaking types and add to it races that make as much a difference as classes, make ability scores make any difference.</p><p></p><p>This all would come with the greatest change I would like to see, and that needs nothing of those, I like all the way it is, except magic and discrepancies.</p><p></p><p>I want a system that makes no pit differences that make a rogue never fall for a trap, a wizard die at the time it flings and a warrior be a lot worried about it. Make the differences less brutal and we are gonna have a more balanced system for higher levels, beyond 20. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>ELH has shown that, at least, making the differences stop there where they were. High enough, in my opinion, a little too high, in fact.</p><p></p><p>Also, I don't think skills should be like they are, class skills are a good mechanics for holding the ranks and the great difference in skill points does not improve my game, on the other hand.</p><p></p><p>Anyway, D&D3rd edition is a lot dedrived from Earthdawn, except that what they used was good there and has problems here. Give them time to fix it and they will learn that all the way ranks are a bad idea, Earthdawn has a max of 10, ability scores make a difference in that.</p><p></p><p>Anyway, I don't want to offend anyone, and all here is a way of viewing things, I accept divergence, in this things, at least! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>And yes, AC and hit points need some change, too difference in hp make the trtap adn die thing I mentioned a reality even faster and ACs suck in low magic games, while monsters BABs make it a loooot deadly. Why make class defense to make up for soemthing you created, in the first place?</p><p></p><p>And also, make monsters follow th very same rules for characters, as their AC will not be that bigger. Hope none hates me for this post.</p><p></p><p>note: anyone has noticed the absence of roll eyes smile, it was not in my options... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /></p></blockquote><p></p>
[QUOTE="Nifelhein, post: 1332231, member: 14129"] I voted for Vancian magic, because I never really liked it, always searched for something that would make a perfect fit and never found, aside from the make the DM crazy system of Mage. I like the races, but they neevr were Tolkien's, at least not since 2nd edition, hey, we had infravision, like predator!! Come one, I am glad that is over now... Anyway, I think Ranger is a lost concept, there are no rangers in any of the WotC settings, Midnight has the Wildlanders, an incarnation I think fits well. Paladin is surely not a good option there any more. What I think the classes should be is more general concepts, 2nd edition ideas were perfect fits, get away with the division between arcane and divine magic, that does nothing to the game, we can say it is A or B well enough. Make classes that fit the most general niches: spellcasters, warriors, sneaking types and add to it races that make as much a difference as classes, make ability scores make any difference. This all would come with the greatest change I would like to see, and that needs nothing of those, I like all the way it is, except magic and discrepancies. I want a system that makes no pit differences that make a rogue never fall for a trap, a wizard die at the time it flings and a warrior be a lot worried about it. Make the differences less brutal and we are gonna have a more balanced system for higher levels, beyond 20. ;) ELH has shown that, at least, making the differences stop there where they were. High enough, in my opinion, a little too high, in fact. Also, I don't think skills should be like they are, class skills are a good mechanics for holding the ranks and the great difference in skill points does not improve my game, on the other hand. Anyway, D&D3rd edition is a lot dedrived from Earthdawn, except that what they used was good there and has problems here. Give them time to fix it and they will learn that all the way ranks are a bad idea, Earthdawn has a max of 10, ability scores make a difference in that. Anyway, I don't want to offend anyone, and all here is a way of viewing things, I accept divergence, in this things, at least! :cool: And yes, AC and hit points need some change, too difference in hp make the trtap adn die thing I mentioned a reality even faster and ACs suck in low magic games, while monsters BABs make it a loooot deadly. Why make class defense to make up for soemthing you created, in the first place? And also, make monsters follow th very same rules for characters, as their AC will not be that bigger. Hope none hates me for this post. note: anyone has noticed the absence of roll eyes smile, it was not in my options... :mad: [/QUOTE]
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