Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Which D&D "cow" is least sacred?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AFGNCAAP" data-source="post: 1334509" data-attributes="member: 871"><p>Other (actually, a category which sort of extends into other areas such as PC races): Synonym-monsters & sub-species/sub-races</p><p></p><p>Synonym-monsters: that is, creating a new monster basically after a synonym for an existing one. There are a fair number of these in D&D, and I wouldn't mind seeing the sheer # of these creatures being reduced.</p><p></p><p>And, sub-species/sub-races: the various different kinds of elves, dragons, fiends, etc.</p><p></p><p>As for the other sacred cows:</p><p></p><p>Vancian Magic: a lot of votes for this one, but as mentioned in the thread/poll on Vancian Magic, <em>not enough agreement on what should replace it</em>. Besides, the system is remarkably easy to learn & use (esp. for a new player), & that's got to account for something.</p><p></p><p>Tolkien-esque races: Some of trhis can be cleared up with eliminating synonym-monsters & sub-species. However, I like having elves, dwarves, orcs, ahlf-elves, half-orcs, & halflings in the game. I could see gnomes as either (1) a synonym or certain culture of dwarves (esp. since they're referred to being a sort of cousin species to dwarves), or (2) a term referring to a native being/elemental of the element of Earth (with sylphs for Air, salamanders for Fire, and undines for Water).</p><p></p><p>Alignment: I think that it should transform into something more like the Alliegiances system from d20 Modern; Alliegiance/Alignment restrictions should stay.</p><p></p><p>Armor Class: Honestly, it's a nice, relatively quick way to resolve combat, & it's now just a variant of the Difficulty Class system inherent to the new version of D&D which, IMHO, makes things a lot easier (now, across the board, higher = better).</p><p></p><p>Classes: I do think there could be fewer classes overall, but I do think that classes make things a bit easier for the players--it clearly defines what & how much of what a character starts off with & gains as he/she advances. I think that some of the core classes could be made into PrCs, while other core classes could be made a bit more malleable/customizable at the start.</p><p></p><p>Levels: Also a nice, set way to measure what improves (& by how much).</p><p></p><p>Hit Points: IMHO, it adds to the heroic feel of the game, & it's a relatively easy system to keep track of.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1334509, member: 871"] Other (actually, a category which sort of extends into other areas such as PC races): Synonym-monsters & sub-species/sub-races Synonym-monsters: that is, creating a new monster basically after a synonym for an existing one. There are a fair number of these in D&D, and I wouldn't mind seeing the sheer # of these creatures being reduced. And, sub-species/sub-races: the various different kinds of elves, dragons, fiends, etc. As for the other sacred cows: Vancian Magic: a lot of votes for this one, but as mentioned in the thread/poll on Vancian Magic, [I]not enough agreement on what should replace it[/I]. Besides, the system is remarkably easy to learn & use (esp. for a new player), & that's got to account for something. Tolkien-esque races: Some of trhis can be cleared up with eliminating synonym-monsters & sub-species. However, I like having elves, dwarves, orcs, ahlf-elves, half-orcs, & halflings in the game. I could see gnomes as either (1) a synonym or certain culture of dwarves (esp. since they're referred to being a sort of cousin species to dwarves), or (2) a term referring to a native being/elemental of the element of Earth (with sylphs for Air, salamanders for Fire, and undines for Water). Alignment: I think that it should transform into something more like the Alliegiances system from d20 Modern; Alliegiance/Alignment restrictions should stay. Armor Class: Honestly, it's a nice, relatively quick way to resolve combat, & it's now just a variant of the Difficulty Class system inherent to the new version of D&D which, IMHO, makes things a lot easier (now, across the board, higher = better). Classes: I do think there could be fewer classes overall, but I do think that classes make things a bit easier for the players--it clearly defines what & how much of what a character starts off with & gains as he/she advances. I think that some of the core classes could be made into PrCs, while other core classes could be made a bit more malleable/customizable at the start. Levels: Also a nice, set way to measure what improves (& by how much). Hit Points: IMHO, it adds to the heroic feel of the game, & it's a relatively easy system to keep track of. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Which D&D "cow" is least sacred?
Top