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Which d20 books need writing?
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<blockquote data-quote="Aeolius" data-source="post: 1020091" data-attributes="member: 2072"><p>I'd like to see WotC take all of the seafaring/aquatic/underwater references from every 3.0/3.5 rulebook and accessory they have released, add a bit more, and release a new hardback detailing life on and under the sea. That would make my life easier, as a DM who run an undersea game, since I wouldn't have to expect my players to purchase monster books and savage species, to play a locathah, merfolk, or sahuagin character.</p><p></p><p> Granted, Mystic Eye Games is working on "The Deep", a d20 undersea supplement, and I will be getting that one. But d20 companies, limited by the OGL, cannot reference existing WoTC books, save those included in the SRD.</p><p></p><p> Since an "official" seafaring/undersea supplement may seem a bit specialized to most, I'd recommend adding a second section, aerial adventures; detailing life in the skies. Then a communal set of rules governing movement and combat in three dimensions could be devised for both. As a bonus, these rules could be applied to variable-gravity planar adventures.</p></blockquote><p></p>
[QUOTE="Aeolius, post: 1020091, member: 2072"] I'd like to see WotC take all of the seafaring/aquatic/underwater references from every 3.0/3.5 rulebook and accessory they have released, add a bit more, and release a new hardback detailing life on and under the sea. That would make my life easier, as a DM who run an undersea game, since I wouldn't have to expect my players to purchase monster books and savage species, to play a locathah, merfolk, or sahuagin character. Granted, Mystic Eye Games is working on "The Deep", a d20 undersea supplement, and I will be getting that one. But d20 companies, limited by the OGL, cannot reference existing WoTC books, save those included in the SRD. Since an "official" seafaring/undersea supplement may seem a bit specialized to most, I'd recommend adding a second section, aerial adventures; detailing life in the skies. Then a communal set of rules governing movement and combat in three dimensions could be devised for both. As a bonus, these rules could be applied to variable-gravity planar adventures. [/QUOTE]
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