Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Which do you do first: Make the "dungeon" or the story?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Buttercup" data-source="post: 1352989" data-attributes="member: 990"><p>I'm with bloodymage on this. I don't really plan a story. I just plan a world. </p><p> </p><p>For instance, I'll start with a village. Where is the village? In the foothills of the mountains, on the bank of a swift and cold river. In fact, let's call this village Coldstream. Why is Coldstream here? Because the trees in the area provide an excellent quality of hardwood and a tasty nut. Heck, let's say they're walnut trees. So Coldstream is populated by loggers, but the inhabitants also gather nuts, which they consume themselves, and also trade for other goods. And let's say that the residents also hunt game, both large and small, to provide themselves with meat, hide and bone.</p><p> </p><p>Now, what sort of services should we have in Coldstream? We need a blacksmith (expert 2) who specializes in making axes and other tools the loggers need. He also provides arrowheads for the hunters, as well as metal implements such as pots and pans for the community. We also need a tanner (expert 1), since hides will be relatively abundant. You can't trade stinky raw hides. Well, you could, but do you really want to store them? Blech. We also need a temple, probably to a nature god, so there's a priest and maybe a few acolytes. (Cleric 2 and some first level adepts.) Because this is D&D, we need a tavern. Throw in a handful of trappers, hunters, loggers and the like, and come up with names for them. If you've got a village map (check the WotC website) it's all good. </p><p> </p><p>Next step, what sort of problems does the village of Coldstream have? Did someone's heirloom sword get stolen? Has the blacksmith's son gone missing? Is one of the acolytes acting funny? Is the best hunter feuding with the priest? Is the caravan late? Has a dire boar and his sow wandered into the region, scaring all the deer away? Are kobalds coming down from the mountains all of a sudden? Pick a few of these, and you have several adventure hooks.</p><p> </p><p>Now, let's pick 4 of those. </p><p>1. The blacksmith's son is missing.</p><p>2. The caravan is late.</p><p>3. Dire boars.</p><p>4. Kobolds.</p><p> </p><p>You can tie these all together if you like. Maybe the blacksmith's son went to gather walnuts and was killed by the dire boar. The dire boar has wandered into the area because the kobolds have pushed it out of its usual habitat higher up in the mountains. The caravan is late because the kobolds have blocked the road with a rockslide, unbeknownst to the inhabitants of Coldstream. The kobolds are coming down from the mountains because they uncovered some nameless horror in their mountain lair and it has mind controlled their shaman/leader.</p><p> </p><p>I could go on, but you get the drift. The PCs can choose to investigate any of these plot hooks, or they can wander off and do something else. Of course, if they wander to the west, they'll find the blocked road and a bunch of kobolds. If they wander to the east, well, you'll just have to come up with something for them to find in that direction.</p></blockquote><p></p>
[QUOTE="Buttercup, post: 1352989, member: 990"] I'm with bloodymage on this. I don't really plan a story. I just plan a world. For instance, I'll start with a village. Where is the village? In the foothills of the mountains, on the bank of a swift and cold river. In fact, let's call this village Coldstream. Why is Coldstream here? Because the trees in the area provide an excellent quality of hardwood and a tasty nut. Heck, let's say they're walnut trees. So Coldstream is populated by loggers, but the inhabitants also gather nuts, which they consume themselves, and also trade for other goods. And let's say that the residents also hunt game, both large and small, to provide themselves with meat, hide and bone. Now, what sort of services should we have in Coldstream? We need a blacksmith (expert 2) who specializes in making axes and other tools the loggers need. He also provides arrowheads for the hunters, as well as metal implements such as pots and pans for the community. We also need a tanner (expert 1), since hides will be relatively abundant. You can't trade stinky raw hides. Well, you could, but do you really want to store them? Blech. We also need a temple, probably to a nature god, so there's a priest and maybe a few acolytes. (Cleric 2 and some first level adepts.) Because this is D&D, we need a tavern. Throw in a handful of trappers, hunters, loggers and the like, and come up with names for them. If you've got a village map (check the WotC website) it's all good. Next step, what sort of problems does the village of Coldstream have? Did someone's heirloom sword get stolen? Has the blacksmith's son gone missing? Is one of the acolytes acting funny? Is the best hunter feuding with the priest? Is the caravan late? Has a dire boar and his sow wandered into the region, scaring all the deer away? Are kobalds coming down from the mountains all of a sudden? Pick a few of these, and you have several adventure hooks. Now, let's pick 4 of those. 1. The blacksmith's son is missing. 2. The caravan is late. 3. Dire boars. 4. Kobolds. You can tie these all together if you like. Maybe the blacksmith's son went to gather walnuts and was killed by the dire boar. The dire boar has wandered into the area because the kobolds have pushed it out of its usual habitat higher up in the mountains. The caravan is late because the kobolds have blocked the road with a rockslide, unbeknownst to the inhabitants of Coldstream. The kobolds are coming down from the mountains because they uncovered some nameless horror in their mountain lair and it has mind controlled their shaman/leader. I could go on, but you get the drift. The PCs can choose to investigate any of these plot hooks, or they can wander off and do something else. Of course, if they wander to the west, they'll find the blocked road and a bunch of kobolds. If they wander to the east, well, you'll just have to come up with something for them to find in that direction. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Which do you do first: Make the "dungeon" or the story?
Top