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General Tabletop Discussion
*TTRPGs General
Which Downloadable Module is ideal for starting a campaign?
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<blockquote data-quote="Lord Zardoz" data-source="post: 1123862" data-attributes="member: 704"><p>I am a DM that has been without a steady group for some time now. However, it seems that I may have enough co-workers to actually start a game up once again. However, as I have found since working full time, getting a game going is difficult. Since the group is likely to be unstable, I would rather spend 20 dollars on a canned adventure and 2 hours or so customizing it then to spend more time developing an adventure then I would playing it.</p><p></p><p>So, given the following parameters, what adventure would you reccomend.</p><p></p><p>1) 3 to 6 players</p><p>About 4 people say they are intrested, and they may drag in others who are also intrested. But when it comes down to it, I expect to have players miss sessions as often as not.</p><p></p><p>2) 1st to 4th level</p><p>I want to start with low level characters, but I tend to be a bit brutal in combats as a DM. 1st level characters are too likely to bite it.</p><p></p><p>3) About 10 hours of play</p><p>I would like to finish the adventure in 2 or 3 sessions. I hope for 5 hour gaming sessions, but I expect to get away with about 4 hours of ussable time, and to have 1 hour of that wasted from people showing up late and / or pre-game table talk.</p><p></p><p>4) Downloadable PDF prefered.</p><p>I dont have a car, and I doubt my ability to get to a typical gaming store to buy the adventure. A Downloadable advenure solves those problems. Placing an order online is also doable, but unless they can deliver to Parksville BC in a short period of time, it is not a prefered option.</p><p></p><p>5) Campaign Independent prefered</p><p>If things go well, the adventure will be the launching point for my campaign. I am not intrested in running a Greyhawk or Forgotten Realms campaign, since I dont care for those settings very much. Anyway, I think that item 4 rules out both of those settings for the most part. If the adventure is associated with one particular campaign world or another, it is a viable choice as long as it has no campaing specific Nouns (Person, places, or Thing) as critical plot elements.</p><p></p><p>As you can see, I am a cynical DM about the players I am likley to have. But since I have only lived in town for about 3 months, and have never played with any of the potential players before, I think my cynicysm is healthy.</p><p></p><p>So, what do you suggest?</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 1123862, member: 704"] I am a DM that has been without a steady group for some time now. However, it seems that I may have enough co-workers to actually start a game up once again. However, as I have found since working full time, getting a game going is difficult. Since the group is likely to be unstable, I would rather spend 20 dollars on a canned adventure and 2 hours or so customizing it then to spend more time developing an adventure then I would playing it. So, given the following parameters, what adventure would you reccomend. 1) 3 to 6 players About 4 people say they are intrested, and they may drag in others who are also intrested. But when it comes down to it, I expect to have players miss sessions as often as not. 2) 1st to 4th level I want to start with low level characters, but I tend to be a bit brutal in combats as a DM. 1st level characters are too likely to bite it. 3) About 10 hours of play I would like to finish the adventure in 2 or 3 sessions. I hope for 5 hour gaming sessions, but I expect to get away with about 4 hours of ussable time, and to have 1 hour of that wasted from people showing up late and / or pre-game table talk. 4) Downloadable PDF prefered. I dont have a car, and I doubt my ability to get to a typical gaming store to buy the adventure. A Downloadable advenure solves those problems. Placing an order online is also doable, but unless they can deliver to Parksville BC in a short period of time, it is not a prefered option. 5) Campaign Independent prefered If things go well, the adventure will be the launching point for my campaign. I am not intrested in running a Greyhawk or Forgotten Realms campaign, since I dont care for those settings very much. Anyway, I think that item 4 rules out both of those settings for the most part. If the adventure is associated with one particular campaign world or another, it is a viable choice as long as it has no campaing specific Nouns (Person, places, or Thing) as critical plot elements. As you can see, I am a cynical DM about the players I am likley to have. But since I have only lived in town for about 3 months, and have never played with any of the potential players before, I think my cynicysm is healthy. So, what do you suggest? END COMMUNICATION [/QUOTE]
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Which Downloadable Module is ideal for starting a campaign?
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