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General Tabletop Discussion
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Which edition change changed the game the most?
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<blockquote data-quote="Bluenose" data-source="post: 5463628" data-attributes="member: 49017"><p>As the only person at this point to have said 2e, I suppose I should explain why. It's the change in the motivation for being an adventurer.</p><p></p><p>In first edition AD&D, loot was experience. The character(s) who made off with a significant amount of treasure while avoiding as much as possible contact with enemies was a hero, and was going to level up for doing it. Second edition, that changed. Suddenly the motivation is different. The rather amoral, mercenary scoundrels who were perfectly at home in 1e games were rather less suitable for 2e. 2e settings and adventures were much more about heroic deeds in the service of some cause or other. It's the difference between Han Solo, becoming a hero almost incidentally while engaged in looking after Number One, and Luke Skywalker looking for a way to become a hero. And in a roleplaying game, motivations matters, and rules that support those motivations matter. When you switch from supporting one set of motivations to another, you're changing the nature of the game in a way that mechanical rules changes do not change it.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 5463628, member: 49017"] As the only person at this point to have said 2e, I suppose I should explain why. It's the change in the motivation for being an adventurer. In first edition AD&D, loot was experience. The character(s) who made off with a significant amount of treasure while avoiding as much as possible contact with enemies was a hero, and was going to level up for doing it. Second edition, that changed. Suddenly the motivation is different. The rather amoral, mercenary scoundrels who were perfectly at home in 1e games were rather less suitable for 2e. 2e settings and adventures were much more about heroic deeds in the service of some cause or other. It's the difference between Han Solo, becoming a hero almost incidentally while engaged in looking after Number One, and Luke Skywalker looking for a way to become a hero. And in a roleplaying game, motivations matters, and rules that support those motivations matter. When you switch from supporting one set of motivations to another, you're changing the nature of the game in a way that mechanical rules changes do not change it. [/QUOTE]
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Which edition change changed the game the most?
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