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General Tabletop Discussion
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Which edition change changed the game the most?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5463645" data-attributes="member: 54877"><p>If you absolutely make me pick one, I'd go with 3E. But I'll do it grudgingly, and with the caveat that it was a difficult choice, especially given where 2E was going at the end. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>I see it like this. There is a core D&D experience (hat tip to the other thread) however poor we collectively are at communicating and defining it. Whatever else it means, it means the ability to use the ruleset to put together a group of adventurers, go into a dungeon, defeat some monsters, get their treasure, and maybe make it out again. But it doesn't end there. If it did, we could get a better handle on it.</p><p> </p><p>So every edition has fluff and rules to support that dungeon delving. And then every edition supports some other stuff--different capabilities, different environments, different focuses--and yeah, different motivations. </p><p> </p><p>I can't get away from the idea that every edition has made some fairly radical changes, or made assumptions contrary to the full range of possible game play.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5463645, member: 54877"] If you absolutely make me pick one, I'd go with 3E. But I'll do it grudgingly, and with the caveat that it was a difficult choice, especially given where 2E was going at the end. :) I see it like this. There is a core D&D experience (hat tip to the other thread) however poor we collectively are at communicating and defining it. Whatever else it means, it means the ability to use the ruleset to put together a group of adventurers, go into a dungeon, defeat some monsters, get their treasure, and maybe make it out again. But it doesn't end there. If it did, we could get a better handle on it. So every edition has fluff and rules to support that dungeon delving. And then every edition supports some other stuff--different capabilities, different environments, different focuses--and yeah, different motivations. I can't get away from the idea that every edition has made some fairly radical changes, or made assumptions contrary to the full range of possible game play. [/QUOTE]
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Which edition change changed the game the most?
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