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General Tabletop Discussion
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Which edition change changed the game the most?
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<blockquote data-quote="Diamond Cross" data-source="post: 5464192" data-attributes="member: 51024"><p>I haven't read 4e books so I can't say about 4e. But 3e was very different than the previous editions. To me 1st and 2nd editions weren't really all that different, except that 2nd edition introduced actual skills (called proficiencies) and the Psionicist as a complete class in the Psionics Handbook. Although in 2e they weren't required for your character. In 1e there weren't really these kind of skills.</p><p></p><p>3e streamlined a lot of things such as reducing the number of saving throws to 3 and getting rid of To Hit Armor Class Zero or Thaco (some pronounce it like taco btw).</p><p></p><p>There are still many things that I miss about 1e, such as the mining rules in the Dungeoneer's Survival Guide and the way the artifacts were set up in 1e DMG. And the original critical hit and fumble rules that appeared in the old Dragon Magazine.</p></blockquote><p></p>
[QUOTE="Diamond Cross, post: 5464192, member: 51024"] I haven't read 4e books so I can't say about 4e. But 3e was very different than the previous editions. To me 1st and 2nd editions weren't really all that different, except that 2nd edition introduced actual skills (called proficiencies) and the Psionicist as a complete class in the Psionics Handbook. Although in 2e they weren't required for your character. In 1e there weren't really these kind of skills. 3e streamlined a lot of things such as reducing the number of saving throws to 3 and getting rid of To Hit Armor Class Zero or Thaco (some pronounce it like taco btw). There are still many things that I miss about 1e, such as the mining rules in the Dungeoneer's Survival Guide and the way the artifacts were set up in 1e DMG. And the original critical hit and fumble rules that appeared in the old Dragon Magazine. [/QUOTE]
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Which edition change changed the game the most?
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