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Which edition change changed the game the most?
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<blockquote data-quote="Ahnehnois" data-source="post: 5464317" data-attributes="member: 17106"><p>As others have said well, you can make essentially the same characters and do essentially the same things regardless of whether you're playing 2e or 3e, the numbers are just different. 3e cleaned up those numbers and made them make more sense, but is basically another version of the earlier game that plays more smoothly.</p><p></p><p>4e is rife with wild shifts in paradigm that are quite explicit in the rules.</p><p></p><p>Fighters and mages now use the same power system and have the same attack/save bonuses, where magic had always been a separate system and BAB or THAC0 had previously separated combat ability.</p><p></p><p>All characters now have daily limitations on power use where previously half of the four classic classes had none and the other two rationalized the arbitrary nature of such limits by calling them 'magic'.</p><p></p><p>Low-level characters essentially no longer exist with the introduction of at-will powers and increased hit points, and the play style that accompanied low levels is gone.</p><p></p><p>Monsters are no longer built off the same skeletons as characters, and are designed as 'encounters' more than living creatures.</p><p></p><p>Movement is expressed in 'squares' instead of real distances, and the powers cause characters to be moved around constantly, almost requiring a battle map.</p><p></p><p>Numerous changes to individual classes, races, spells or other abilities permeate the game. The base setting had to be completely changed, and existing settings required massive overhauls because the old ones made no sense under the new rules.</p><p></p><p>Whether the changes are for the better is debatable (and has certainly been debated enough), but it's hard to debate that the changes are massive and fundamental.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5464317, member: 17106"] As others have said well, you can make essentially the same characters and do essentially the same things regardless of whether you're playing 2e or 3e, the numbers are just different. 3e cleaned up those numbers and made them make more sense, but is basically another version of the earlier game that plays more smoothly. 4e is rife with wild shifts in paradigm that are quite explicit in the rules. Fighters and mages now use the same power system and have the same attack/save bonuses, where magic had always been a separate system and BAB or THAC0 had previously separated combat ability. All characters now have daily limitations on power use where previously half of the four classic classes had none and the other two rationalized the arbitrary nature of such limits by calling them 'magic'. Low-level characters essentially no longer exist with the introduction of at-will powers and increased hit points, and the play style that accompanied low levels is gone. Monsters are no longer built off the same skeletons as characters, and are designed as 'encounters' more than living creatures. Movement is expressed in 'squares' instead of real distances, and the powers cause characters to be moved around constantly, almost requiring a battle map. Numerous changes to individual classes, races, spells or other abilities permeate the game. The base setting had to be completely changed, and existing settings required massive overhauls because the old ones made no sense under the new rules. Whether the changes are for the better is debatable (and has certainly been debated enough), but it's hard to debate that the changes are massive and fundamental. [/QUOTE]
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Which edition change changed the game the most?
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