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Which edition change changed the game the most?
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<blockquote data-quote="Stoat" data-source="post: 5464558" data-attributes="member: 16786"><p>It's a close call, but I think the jump from 2E to 3E was bigger than the jump from 3.5 to 4E.</p><p></p><p>Consider 3.0:</p><p></p><p>1. Reach and opportunity attacks (imported perhaps from late 2E) become core. Use of the battlemat/Minis becomes significantly more important than in previous editions.</p><p></p><p>2. Feats, Skills (as opposed to NWP's), and super-flexible multiclassing make "builds" more important than "classes".</p><p></p><p>3. CR and ECL introduce the era of "balanced encounters."</p><p></p><p>4. Wealth by level and the magic Wal-Mart appear. Treasure becomes "rationalized". The Christmas tree appears.</p><p></p><p>5. These facts, coupled with the overall rationalization/standardization of the rules, move the game away from "DM Fiat" toward "Player Entitlement."</p><p></p><p>Offhand, I'd guess that four out of five long-ass ENWorld grudgethreads arise out of changes made by 3E. The fifth arises out of 2E: specifically the decision to abandon 1gp = 1exp and the decision to focus the game on "stories" instead of "adventures."</p><p></p><p>Finally, the point that really tips things toward 3E for me: The OGL, which introduced an era of 3rd Party Publishing unseen before or since.</p></blockquote><p></p>
[QUOTE="Stoat, post: 5464558, member: 16786"] It's a close call, but I think the jump from 2E to 3E was bigger than the jump from 3.5 to 4E. Consider 3.0: 1. Reach and opportunity attacks (imported perhaps from late 2E) become core. Use of the battlemat/Minis becomes significantly more important than in previous editions. 2. Feats, Skills (as opposed to NWP's), and super-flexible multiclassing make "builds" more important than "classes". 3. CR and ECL introduce the era of "balanced encounters." 4. Wealth by level and the magic Wal-Mart appear. Treasure becomes "rationalized". The Christmas tree appears. 5. These facts, coupled with the overall rationalization/standardization of the rules, move the game away from "DM Fiat" toward "Player Entitlement." Offhand, I'd guess that four out of five long-ass ENWorld grudgethreads arise out of changes made by 3E. The fifth arises out of 2E: specifically the decision to abandon 1gp = 1exp and the decision to focus the game on "stories" instead of "adventures." Finally, the point that really tips things toward 3E for me: The OGL, which introduced an era of 3rd Party Publishing unseen before or since. [/QUOTE]
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