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Which edition change changed the game the most?
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<blockquote data-quote="Stormonu" data-source="post: 5472171" data-attributes="member: 52734"><p>On the module building front, I've done both a conversion of a 1E adventure (Hidden Shrine of Tamoachan) to 3E and a conversion of a 2E adventure (Night of the Walking Dead - for Ravenloft) to 4E. It's hard to say which was harder or easier - they both had their challenges, but the results were completely polar opposites.</p><p></p><p>With the aid of MM1, MM2 and ToH, I was able to replace the 1E monsters straight with 3E versions (There was one or two monsters I had to hand-stat, like the Slug god). In most places, I could drop custom mechanics in the module with standard mechanics that ended up speeding play along. I'd say that 99% of Hidden Shrine remained the same, just the mechanics were updated (eh, and the $$ of treasure). In play, the adventure worked very well.</p><p></p><p>Not so for the 4E version of Night of the Walking Dead. Even ignoring the custom Ravenloft rules for fear and dark power checks (which I didn't use, even back in 3E), not a single encounter remained remotely the same. While the plot and story overall remained the same, the whole thing was basically a rewrite from the ground up. Nothing survived intact - and while you could tell I was working off the same skeleton, at the encounter/action level you'd never know these two modules were supposed to be the same - even though I tried to incorporate the same monsters as the module wherever possible. (And I didn't even bother with placing adventure packets, which would have really thrown the feel of the adventure...). Sadly, while the written adventure sounded (to me) excellent with the potential to really feel like a Left4Dead or modern-style zombie movie, it just sort of fell flat for my group. For whatever reason, the atmosphere of Ravenloft just never came through (and my group loved the previous run of I6/Expedition to Ravenloft I ran about 6 months earlier). Unfortunately, we never did finish the adventure (nor did I get the last act of the adventure written up).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5472171, member: 52734"] On the module building front, I've done both a conversion of a 1E adventure (Hidden Shrine of Tamoachan) to 3E and a conversion of a 2E adventure (Night of the Walking Dead - for Ravenloft) to 4E. It's hard to say which was harder or easier - they both had their challenges, but the results were completely polar opposites. With the aid of MM1, MM2 and ToH, I was able to replace the 1E monsters straight with 3E versions (There was one or two monsters I had to hand-stat, like the Slug god). In most places, I could drop custom mechanics in the module with standard mechanics that ended up speeding play along. I'd say that 99% of Hidden Shrine remained the same, just the mechanics were updated (eh, and the $$ of treasure). In play, the adventure worked very well. Not so for the 4E version of Night of the Walking Dead. Even ignoring the custom Ravenloft rules for fear and dark power checks (which I didn't use, even back in 3E), not a single encounter remained remotely the same. While the plot and story overall remained the same, the whole thing was basically a rewrite from the ground up. Nothing survived intact - and while you could tell I was working off the same skeleton, at the encounter/action level you'd never know these two modules were supposed to be the same - even though I tried to incorporate the same monsters as the module wherever possible. (And I didn't even bother with placing adventure packets, which would have really thrown the feel of the adventure...). Sadly, while the written adventure sounded (to me) excellent with the potential to really feel like a Left4Dead or modern-style zombie movie, it just sort of fell flat for my group. For whatever reason, the atmosphere of Ravenloft just never came through (and my group loved the previous run of I6/Expedition to Ravenloft I ran about 6 months earlier). Unfortunately, we never did finish the adventure (nor did I get the last act of the adventure written up). [/QUOTE]
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