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Which edition did Turn Undead the best?
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<blockquote data-quote="Lanefan" data-source="post: 9574612" data-attributes="member: 29398"><p>1e - 2e get it closest, I think, but there's still lots of room for improvement. I've made (what I think are) some improvements, but unfortunately some of them come at cost of more dice rolling at the table:</p><p></p><p>--- the table needs to be extended and extrapolated two columns to the left to account for 1st and 2nd level Paladins turning as if -1th and 0th level Clerics</p><p>--- add more rows to the table allows for greater variability; I have one row per HD from 1 to 11 plus a few specific undead get their own rows as they are notably harder or easier to turn than others of their HD</p><p>--- jumping straight from auto-turn to auto-destroy is too big a leap; I have it that once your roll required to turn gets down to about 12, for any undead you successfully turn you then roll a d20 for each one and a (usually <em>very</em>) low result means you destroy it instead. This attempt is made only on the <em>first</em> successful turn against any specific undead. The drawback is I've reduced the number you potentially affect from d12 to d8. The specific intent is that you can on a single turn get all three results: if there's 14 zombies coming toward you as a mid-level Cleric you might end up with a turn attempt that destroys 2, turns 4 more, and doesn't affecting the rest.</p><p>--- Charisma [7 or lower] or [15 or higher] puts a modifier on the turn roll.</p><p>--- smooth out the table a bit such that very low odds of success come online sooner (i.e. at lower levels than on the RAW table) but auto-success doesn't come online till later.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9574612, member: 29398"] 1e - 2e get it closest, I think, but there's still lots of room for improvement. I've made (what I think are) some improvements, but unfortunately some of them come at cost of more dice rolling at the table: --- the table needs to be extended and extrapolated two columns to the left to account for 1st and 2nd level Paladins turning as if -1th and 0th level Clerics --- add more rows to the table allows for greater variability; I have one row per HD from 1 to 11 plus a few specific undead get their own rows as they are notably harder or easier to turn than others of their HD --- jumping straight from auto-turn to auto-destroy is too big a leap; I have it that once your roll required to turn gets down to about 12, for any undead you successfully turn you then roll a d20 for each one and a (usually [I]very[/I]) low result means you destroy it instead. This attempt is made only on the [I]first[/I] successful turn against any specific undead. The drawback is I've reduced the number you potentially affect from d12 to d8. The specific intent is that you can on a single turn get all three results: if there's 14 zombies coming toward you as a mid-level Cleric you might end up with a turn attempt that destroys 2, turns 4 more, and doesn't affecting the rest. --- Charisma [7 or lower] or [15 or higher] puts a modifier on the turn roll. --- smooth out the table a bit such that very low odds of success come online sooner (i.e. at lower levels than on the RAW table) but auto-success doesn't come online till later. [/QUOTE]
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Which edition did Turn Undead the best?
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