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General Tabletop Discussion
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Which edition easiest to adapt to 5e?
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<blockquote data-quote="MechaPilot" data-source="post: 6478838" data-attributes="member: 82779"><p>Adventures of just about any edition should be fairly easy to port over to any other edition because the plot and the dungeon map are things that can fit into any edition without change.</p><p></p><p>The major differences come down to monster/NPC stats, the DCs for skill/ability checks, the treasure given out, and the encounter design philosophy (some adventures were designed to be killers and not to be just challenging).</p><p></p><p>Monster/NPC stats are easily handled by using 5e's monster and NPC stat blocks instead of the prior edition ones. You can use either 5e's versions of the same monsters, or different monsters that fit with the plot (and whose CR fits with the level of the PCs, if you care about that). The damages for traps are also easy to replace by using the improvised damage table in the DMG.</p><p></p><p>Design philosophy is one of those things that you'll either just use use what you're given or you'll have to adjust the number of enemies and the CRs of the enemies to fit your desired level of challenge for the players.</p><p></p><p>DCs are also easily handled because they are pretty darn easy to implement on the fly. This covers skill checks, ability checks, as well finding traps.</p><p></p><p>Treasure is also quite easy to replace.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6478838, member: 82779"] Adventures of just about any edition should be fairly easy to port over to any other edition because the plot and the dungeon map are things that can fit into any edition without change. The major differences come down to monster/NPC stats, the DCs for skill/ability checks, the treasure given out, and the encounter design philosophy (some adventures were designed to be killers and not to be just challenging). Monster/NPC stats are easily handled by using 5e's monster and NPC stat blocks instead of the prior edition ones. You can use either 5e's versions of the same monsters, or different monsters that fit with the plot (and whose CR fits with the level of the PCs, if you care about that). The damages for traps are also easy to replace by using the improvised damage table in the DMG. Design philosophy is one of those things that you'll either just use use what you're given or you'll have to adjust the number of enemies and the CRs of the enemies to fit your desired level of challenge for the players. DCs are also easily handled because they are pretty darn easy to implement on the fly. This covers skill checks, ability checks, as well finding traps. Treasure is also quite easy to replace. [/QUOTE]
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Which edition easiest to adapt to 5e?
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