Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Which edition easiest to adapt to 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AmerginLiath" data-source="post: 6478847" data-attributes="member: 777"><p>In terms of the 1st edition treasure questions, I think that the issue with the amount of gold, etc in the dungeons was a matter of how treasure impacted XP in that edition (I was a younger player and never actually a DM during my 1st edition days, so I forget the exact ratio, but wasn't about half a character's XP suppose to come from bringing treasure back from the wilds – hence why even magic items had XP awards attached to them in addition to their powers?)</p><p></p><p>In 5e, beyond even the matter of economy (AD&D didn't have a 3.x-style magic-item economy either, the downtime mechanics being similar to 5e's), I'd guess that the difference in gold accrued and spent is that difference in XP being gained from gold vs from monster/other threats/roleplay and situations. If you're using the gold as XP fodder, I'd say feel free to reduce the amount of it and other basic treasure (even beyond reducing magic treasure) so as to not overwhelm the players: yes, they don't need to take the entire hoard, but it sucks to defeat the monster and then not be able to bring home the reward because it's all in non-portable forms (which would have made it hard to accrue like that at first).</p><p></p><p>My suggestion, to fill up the space with treasure in lieu of more gold? Look at the trade goods section in the PHB: giant and humanoid raiders or evil slavers are unlikely to getting lots of coin from the common folks that they're raiding from, but their dungeons could easily be full of barrels of salt and preserved meats, spools of trade fabrics, even pens of livestock rustled in the night. That stuff is literally good as gold in this edition, designed to be portable by wagon (versus a wagon full of heavy metals), and can even be led – in the case of livestock – out under its own power.</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 6478847, member: 777"] In terms of the 1st edition treasure questions, I think that the issue with the amount of gold, etc in the dungeons was a matter of how treasure impacted XP in that edition (I was a younger player and never actually a DM during my 1st edition days, so I forget the exact ratio, but wasn't about half a character's XP suppose to come from bringing treasure back from the wilds – hence why even magic items had XP awards attached to them in addition to their powers?) In 5e, beyond even the matter of economy (AD&D didn't have a 3.x-style magic-item economy either, the downtime mechanics being similar to 5e's), I'd guess that the difference in gold accrued and spent is that difference in XP being gained from gold vs from monster/other threats/roleplay and situations. If you're using the gold as XP fodder, I'd say feel free to reduce the amount of it and other basic treasure (even beyond reducing magic treasure) so as to not overwhelm the players: yes, they don't need to take the entire hoard, but it sucks to defeat the monster and then not be able to bring home the reward because it's all in non-portable forms (which would have made it hard to accrue like that at first). My suggestion, to fill up the space with treasure in lieu of more gold? Look at the trade goods section in the PHB: giant and humanoid raiders or evil slavers are unlikely to getting lots of coin from the common folks that they're raiding from, but their dungeons could easily be full of barrels of salt and preserved meats, spools of trade fabrics, even pens of livestock rustled in the night. That stuff is literally good as gold in this edition, designed to be portable by wagon (versus a wagon full of heavy metals), and can even be led – in the case of livestock – out under its own power. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Which edition easiest to adapt to 5e?
Top