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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Which Edition for a Megadungeon Campaign? Why?
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<blockquote data-quote="Retreater" data-source="post: 8501334" data-attributes="member: 42040"><p>Just to clarify - I haven't run a megadungeon in 4e, but it would be an experiment I would be most excited to try. (I've participated in megadungeons in all other editions already.)</p><p>I think random encounters/wandering monsters are antithetical to the design principles of 4e, where combats are intended to be more dynamic and exciting affairs (not to mention are more time-consuming in practice). </p><p>So I would use the concept of the Quick Encounters (like in Savage Worlds) and retool the experience of wandering monsters as combat skill challenges. Randomly determine surprise so if the party surprises the monsters, they can use Stealth based skills and others to avoid the conflict. If the monsters aren't surprised, roll to see their Reaction, and if they're not outright hostile, make it a social encounter. </p><p>If the monsters detect the party and are hostile, then roll some combat skills. Have failed checks result in losing Healing Surges or (maybe) random daily powers to reflect the attrition of combat. </p><p>I would handle simple traps the same way.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8501334, member: 42040"] Just to clarify - I haven't run a megadungeon in 4e, but it would be an experiment I would be most excited to try. (I've participated in megadungeons in all other editions already.) I think random encounters/wandering monsters are antithetical to the design principles of 4e, where combats are intended to be more dynamic and exciting affairs (not to mention are more time-consuming in practice). So I would use the concept of the Quick Encounters (like in Savage Worlds) and retool the experience of wandering monsters as combat skill challenges. Randomly determine surprise so if the party surprises the monsters, they can use Stealth based skills and others to avoid the conflict. If the monsters aren't surprised, roll to see their Reaction, and if they're not outright hostile, make it a social encounter. If the monsters detect the party and are hostile, then roll some combat skills. Have failed checks result in losing Healing Surges or (maybe) random daily powers to reflect the attrition of combat. I would handle simple traps the same way. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Which Edition for a Megadungeon Campaign? Why?
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