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D&D Older Editions
Which Edition for a Megadungeon Campaign? Why?
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<blockquote data-quote="Monayuris" data-source="post: 8502123" data-attributes="member: 6859536"><p>I'd recommend B/X or Old School Essentials without hesitation.</p><ul> <li data-xf-list-type="ul">It is quick to create characters, characters are streamlined and simple allowing more focus on exploration of the dungeon and interacting with the environment.</li> <li data-xf-list-type="ul">It includes some very precise and detailed dungeon exploration procedures that help create structure to a dungeon crawl session.</li> <li data-xf-list-type="ul">Combat is fast in these games. You don't get bogged down too much with complex combat mechanics. Megadungeons are about exploration and discovery not about tactical combat. You want a system that gets combat over with quickly when it happens.</li> <li data-xf-list-type="ul">Reaction rules and morale allow more variety in encounters. Not every encounter needs to be a combat and reactions that end up being friendly or neutral can open up faction play which takes megadungeon exploration to higher levels.</li> <li data-xf-list-type="ul">Mixed characters can adventure together so you can easily get new players in the game (for West Marches style play). If a character dies it is quick to roll a new one and get them in the action (without worrying too much about balance).</li> <li data-xf-list-type="ul">They are easy to house rule and mod to your tastes. There's tons of content out there in that regards. If you need a little more character development, you can find a simple feat / skill system you can bolt on.</li> </ul><p></p><p>I'd highly suggest Old School Essentials if you do go that route. It is B/X but better organized. It is 100% compatible with anything written for B/X (or Labyrinth Lord for that matter). It also has an Advanced Fantasy line where it takes the classic AD&D classes (paladin, ranger, druid) and redesigns them in B/X. It gives you a best of both worlds situation where you can get all the class options of AD&D but with the simplicity of B/X.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 8502123, member: 6859536"] I'd recommend B/X or Old School Essentials without hesitation. [LIST] [*]It is quick to create characters, characters are streamlined and simple allowing more focus on exploration of the dungeon and interacting with the environment. [*]It includes some very precise and detailed dungeon exploration procedures that help create structure to a dungeon crawl session. [*]Combat is fast in these games. You don't get bogged down too much with complex combat mechanics. Megadungeons are about exploration and discovery not about tactical combat. You want a system that gets combat over with quickly when it happens. [*]Reaction rules and morale allow more variety in encounters. Not every encounter needs to be a combat and reactions that end up being friendly or neutral can open up faction play which takes megadungeon exploration to higher levels. [*]Mixed characters can adventure together so you can easily get new players in the game (for West Marches style play). If a character dies it is quick to roll a new one and get them in the action (without worrying too much about balance). [*]They are easy to house rule and mod to your tastes. There's tons of content out there in that regards. If you need a little more character development, you can find a simple feat / skill system you can bolt on. [/LIST] I'd highly suggest Old School Essentials if you do go that route. It is B/X but better organized. It is 100% compatible with anything written for B/X (or Labyrinth Lord for that matter). It also has an Advanced Fantasy line where it takes the classic AD&D classes (paladin, ranger, druid) and redesigns them in B/X. It gives you a best of both worlds situation where you can get all the class options of AD&D but with the simplicity of B/X. [/QUOTE]
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