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D&D Older Editions
Which Edition for a Megadungeon Campaign? Why?
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<blockquote data-quote="Jer" data-source="post: 8512530" data-attributes="member: 19857"><p>I am currently running a megadungeon campaign using 13th age (Eyes of the Stone Thief) so I'd actually use that.</p><p></p><p>But since this is an "Older Editions" forum if I have to pick an edition of D&D I'd use 4e.</p><p></p><p>And the reason for that is because of what my theoretical megadungeon would be. Because if I had the time to design it it would be a megadungeon set within the corpse of a dead god floating in the Astral Plane. Different factions in the dungeon would be attempting to harness the divine power still stuck within the corpse for their own purposes, and on the surface of the dead god would be a number of settlements as well as its own ecosystem (giving a form of "wilderness exploration" as well as the potential for city adventures). I feel like 4e (and 13th Age) gives the right feel for that kind of exploration. (Eyes of the Stone Thief does have some of these elements, though I think it has a different feel than what I'd be going for given the nature of the dungeon).</p><p></p><p>As for the random monster question in 4e - random encounters could be resolved as either combat or skill challenges depending on the encounter. Back in the day we often tried to resolve random encounters without combat since wandering monsters rarely had treasure anyway. But these days I like to make my random encounters springboard for narrative events, so I'd probably write up my random encounter table to allow for all sorts of encounters and if it turns into a combat encounter, well, it'll be a cinematic one because that's probably what my players would be wanting.</p></blockquote><p></p>
[QUOTE="Jer, post: 8512530, member: 19857"] I am currently running a megadungeon campaign using 13th age (Eyes of the Stone Thief) so I'd actually use that. But since this is an "Older Editions" forum if I have to pick an edition of D&D I'd use 4e. And the reason for that is because of what my theoretical megadungeon would be. Because if I had the time to design it it would be a megadungeon set within the corpse of a dead god floating in the Astral Plane. Different factions in the dungeon would be attempting to harness the divine power still stuck within the corpse for their own purposes, and on the surface of the dead god would be a number of settlements as well as its own ecosystem (giving a form of "wilderness exploration" as well as the potential for city adventures). I feel like 4e (and 13th Age) gives the right feel for that kind of exploration. (Eyes of the Stone Thief does have some of these elements, though I think it has a different feel than what I'd be going for given the nature of the dungeon). As for the random monster question in 4e - random encounters could be resolved as either combat or skill challenges depending on the encounter. Back in the day we often tried to resolve random encounters without combat since wandering monsters rarely had treasure anyway. But these days I like to make my random encounters springboard for narrative events, so I'd probably write up my random encounter table to allow for all sorts of encounters and if it turns into a combat encounter, well, it'll be a cinematic one because that's probably what my players would be wanting. [/QUOTE]
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Which Edition for a Megadungeon Campaign? Why?
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