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D&D Older Editions
Which edition had the best dragons?
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<blockquote data-quote="James Gasik" data-source="post: 8562003" data-attributes="member: 6877472"><p>While 3e gave us the Draconomicon with some really great dragons, I think overall, Dragons benefited from 4e and 5e the most- giving us legendary actions and lair actions, so you could have the solo battle against a dragon that other editions sometimes failed to give you.</p><p></p><p>Due to action economy, if the dragon didn't play to it's strengths (at which point, it won't fight fair and the party dies, lol*), or if the party has prepped sufficiently, the dragon would be dead in short order.</p><p></p><p>This often required dirty tricks on the part of the DM, such as Dragon Mountain, where the dragon sets up a "fake dragon" for the party to waste all their best moves on before the real fight begins.</p><p></p><p>But with the introduction of rules for "solo" monsters, that have abilities that allowed them to overcome this action economy deficit, fights were less than a "level check" to see if your survived the breath weapon. Sadly, however, I still feel legendary actions are a bit hard to swallow from a narrative standpoint, and I much prefer lair actions.</p><p></p><p>*a good example of this comes from 4e, where a blue dragon was statted up as an artillery-style monster that simply shot lighting at the party from a safe distance. When asked how on earth a party could fight such a monster, it was admitted that, at some point, the dragon is going to land and face the party, because otherwise, it would win unless the players ran away.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8562003, member: 6877472"] While 3e gave us the Draconomicon with some really great dragons, I think overall, Dragons benefited from 4e and 5e the most- giving us legendary actions and lair actions, so you could have the solo battle against a dragon that other editions sometimes failed to give you. Due to action economy, if the dragon didn't play to it's strengths (at which point, it won't fight fair and the party dies, lol*), or if the party has prepped sufficiently, the dragon would be dead in short order. This often required dirty tricks on the part of the DM, such as Dragon Mountain, where the dragon sets up a "fake dragon" for the party to waste all their best moves on before the real fight begins. But with the introduction of rules for "solo" monsters, that have abilities that allowed them to overcome this action economy deficit, fights were less than a "level check" to see if your survived the breath weapon. Sadly, however, I still feel legendary actions are a bit hard to swallow from a narrative standpoint, and I much prefer lair actions. *a good example of this comes from 4e, where a blue dragon was statted up as an artillery-style monster that simply shot lighting at the party from a safe distance. When asked how on earth a party could fight such a monster, it was admitted that, at some point, the dragon is going to land and face the party, because otherwise, it would win unless the players ran away. [/QUOTE]
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Which edition had the best dragons?
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