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General Tabletop Discussion
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Which Edition Had the Best Ranger?
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<blockquote data-quote="Lanefan" data-source="post: 8116992" data-attributes="member: 29398"><p>As noted upthread, we introduced - and later greatly expanded - the idea of quasi-magical herbs, and gave that milieu mostly to Rangers. We also gave Rangers, somewhat informally, better outdoors abilities e.g. direction sense, weather forecasting, etc. than any other class.</p><p></p><p>As for UA, we took some of it. We took Cavaliers (and how do you see them as any more disruptive than Paladins?), though they went to d10 hit dice like any other Fighter; and we leaped at their percentile stat increment system and immediately gave it to every class. We took maybe 1/3 to 1/2 of the spells and maybe 2/3 of the magic items in UA. We took weapon specialization but toned it down quite a bit. We'd already done our own sub-species and thus didn't need what was in UA.</p><p></p><p>We did not take Barbarians (they're a mechanically-significant cultural variant on Human in our games rather than a class), nor did we take Thief-Acrobat. We didn't use Comeliness, and laughed at the variant roll-up system. We also didn't take any of the social class stuff but in hindsight I find myself wondering why not.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8116992, member: 29398"] As noted upthread, we introduced - and later greatly expanded - the idea of quasi-magical herbs, and gave that milieu mostly to Rangers. We also gave Rangers, somewhat informally, better outdoors abilities e.g. direction sense, weather forecasting, etc. than any other class. As for UA, we took some of it. We took Cavaliers (and how do you see them as any more disruptive than Paladins?), though they went to d10 hit dice like any other Fighter; and we leaped at their percentile stat increment system and immediately gave it to every class. We took maybe 1/3 to 1/2 of the spells and maybe 2/3 of the magic items in UA. We took weapon specialization but toned it down quite a bit. We'd already done our own sub-species and thus didn't need what was in UA. We did not take Barbarians (they're a mechanically-significant cultural variant on Human in our games rather than a class), nor did we take Thief-Acrobat. We didn't use Comeliness, and laughed at the variant roll-up system. We also didn't take any of the social class stuff but in hindsight I find myself wondering why not. [/QUOTE]
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