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General Tabletop Discussion
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Which Edition Had the Best Ranger?
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<blockquote data-quote="Lanefan" data-source="post: 8117556" data-attributes="member: 29398"><p>This part I'm fine with - it forces them into either mounted combat or sword-and-board melee.</p><p></p><p>Keep in mind this was also incorporating the Paladin's code, as in UA Paladins were made a sub-class of Cavalier.</p><p></p><p>My guess is the writers naively expected the other party members to be treated as 'peers and equals' rather than 'beneath your station'. But, just like any other bit of 1e that try to overly restrict how one roleplays (e.g. hard-line alignment rules) it's best to just treat these as guidelines.</p><p></p><p>It also assumes Cavaliers will be hard-line Lawful Good, even though Cavaliers had a much broader scope of permitted alignments than did Paladins (I think only NE, CE and CN were banned). Those codes don't do any justice to the 'Black Knight' concept, which was an option for how to play a Cavalier.</p><p></p><p>I've done it, and seen it done.</p><p></p><p>It needs a party run by Captain Kirk rather than Captain Picard, to be sure, as diplomacy with these guys is often pretty much off the table. But if you put the Cavvy in the lead such that his-her charge won't trample anyone else in the party, chances are you'll be OK.</p><p></p><p>That said, one of the best literary examples of a Cavalier I've ever seen is Mandorallen from Eddings' Belgariad series. Play a Cavalier as if it's him and you can't really go wrong. The trick is to have someone in the party that the Cavalier looks up to as a leader and whose orders s/he will follow; this gets around the 'cannot be controlled' bit.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8117556, member: 29398"] This part I'm fine with - it forces them into either mounted combat or sword-and-board melee. Keep in mind this was also incorporating the Paladin's code, as in UA Paladins were made a sub-class of Cavalier. My guess is the writers naively expected the other party members to be treated as 'peers and equals' rather than 'beneath your station'. But, just like any other bit of 1e that try to overly restrict how one roleplays (e.g. hard-line alignment rules) it's best to just treat these as guidelines. It also assumes Cavaliers will be hard-line Lawful Good, even though Cavaliers had a much broader scope of permitted alignments than did Paladins (I think only NE, CE and CN were banned). Those codes don't do any justice to the 'Black Knight' concept, which was an option for how to play a Cavalier. I've done it, and seen it done. It needs a party run by Captain Kirk rather than Captain Picard, to be sure, as diplomacy with these guys is often pretty much off the table. But if you put the Cavvy in the lead such that his-her charge won't trample anyone else in the party, chances are you'll be OK. That said, one of the best literary examples of a Cavalier I've ever seen is Mandorallen from Eddings' Belgariad series. Play a Cavalier as if it's him and you can't really go wrong. The trick is to have someone in the party that the Cavalier looks up to as a leader and whose orders s/he will follow; this gets around the 'cannot be controlled' bit. [/QUOTE]
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