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Which Edition Had the Best Ranger?
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<blockquote data-quote="Bacon Bits" data-source="post: 8118979" data-attributes="member: 6777737"><p>If our group banned Cavaliers, why would we ever play with Cavalier Paladins instead of PHB Paladins? Discarding the UA class also discards the part that says Paladins have different rules.</p><p></p><p></p><p></p><p>That's what I <em>would </em>say, but the class description repeatedly goes out of it's way to emphasize how strict the code of conduct is and how the DM should adjudicate it. I think the book is very clear that the code of conduct is supposed to be rigid, inflexible, and deliberately onerous.</p><p></p><p>It's the UA Barbarian and their hatred of magic, magic items, and magic-users that's more in line with a class description that only has a <em>subtext</em> of disruptive play. With Cavaliers, it's just text.</p><p></p><p></p><p></p><p>Or, you could play characters that aren't so disruptive that they require the rest of the party to warp reality around your PC's obnoxious personality. There are, after all, multiple people at the table who want to play.</p><p></p><p>Yes, it's funny when B. A. Baracus has to be drugged with spiked milk every time the A-Team wants to fly, but that's because it's a throwaway gag every few episodes that takes all of 30 seconds. If you were playing in a game where characters routinely handwave away hours of air travel and now you can't because one player decides to play a character that refuses to cooperate, well, you've just forced everyone else at the table to stop playing the game and put up with your character trait whenever they want to get something done. It's hard not to label that obnoxious. It's hard not to say that you've taken your character and turned them into an obstacle. It's not really a huge leap to call a player-contrived obstacle disruptive to the game. It's certainly fine if everyone is on board with these kind of diversions, but if most of your table is expecting Henry V and someone keeps injecting Twelfth Night you shouldn't be surprised that you might upset some people.</p><p></p><p></p><p></p><p>I'm fairly certain that, on more than one occasion, the party has to distract Mandorallen and get him away from where the action is taking place so he doesn't immediately ruin the quest by attacking or killing some less savory individual because they <em>don't look the part</em>. Mandorallen comes across as an idiot to be endured because his battle prowess was unmatched. Indeed, I'm fairly certain Polgara or Beldin said as much. Frankly, I find him a pale shadow of the Pandion and Cyrinic Knights from Eddings' other major work.</p><p></p><p>These kinds of character traits might make for comedic moments in literature, but like Kender and Gully Dwarves it very easily makes gameplay <em>excruciating. </em>It means that one character gets to dominate every interaction with NPCs to the extent they their characters must be effectively <em>taken out of play</em> before anyone else can play the game. It means one PC has to be "dealt with" before the rest of the party can actually roleplay their characters.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8118979, member: 6777737"] If our group banned Cavaliers, why would we ever play with Cavalier Paladins instead of PHB Paladins? Discarding the UA class also discards the part that says Paladins have different rules. That's what I [I]would [/I]say, but the class description repeatedly goes out of it's way to emphasize how strict the code of conduct is and how the DM should adjudicate it. I think the book is very clear that the code of conduct is supposed to be rigid, inflexible, and deliberately onerous. It's the UA Barbarian and their hatred of magic, magic items, and magic-users that's more in line with a class description that only has a [I]subtext[/I] of disruptive play. With Cavaliers, it's just text. Or, you could play characters that aren't so disruptive that they require the rest of the party to warp reality around your PC's obnoxious personality. There are, after all, multiple people at the table who want to play. Yes, it's funny when B. A. Baracus has to be drugged with spiked milk every time the A-Team wants to fly, but that's because it's a throwaway gag every few episodes that takes all of 30 seconds. If you were playing in a game where characters routinely handwave away hours of air travel and now you can't because one player decides to play a character that refuses to cooperate, well, you've just forced everyone else at the table to stop playing the game and put up with your character trait whenever they want to get something done. It's hard not to label that obnoxious. It's hard not to say that you've taken your character and turned them into an obstacle. It's not really a huge leap to call a player-contrived obstacle disruptive to the game. It's certainly fine if everyone is on board with these kind of diversions, but if most of your table is expecting Henry V and someone keeps injecting Twelfth Night you shouldn't be surprised that you might upset some people. I'm fairly certain that, on more than one occasion, the party has to distract Mandorallen and get him away from where the action is taking place so he doesn't immediately ruin the quest by attacking or killing some less savory individual because they [I]don't look the part[/I]. Mandorallen comes across as an idiot to be endured because his battle prowess was unmatched. Indeed, I'm fairly certain Polgara or Beldin said as much. Frankly, I find him a pale shadow of the Pandion and Cyrinic Knights from Eddings' other major work. These kinds of character traits might make for comedic moments in literature, but like Kender and Gully Dwarves it very easily makes gameplay [I]excruciating. [/I]It means that one character gets to dominate every interaction with NPCs to the extent they their characters must be effectively [I]taken out of play[/I] before anyone else can play the game. It means one PC has to be "dealt with" before the rest of the party can actually roleplay their characters. [/QUOTE]
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