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<blockquote data-quote="teitan" data-source="post: 7925825" data-attributes="member: 3457"><p>5e mostly because it is as easy to play as 1 or 2e while allowing a nice set of options for customization. The optional rules allow for different levels of granularity of play that can be put into play and removed from play without damaging game play experience. It's a step in the right direction away from requiring miniatures for play while also allowing for groups who want to use miniatures an in depth system that can have layers of complexity added to it. I shift in and out in single sessions depending on the needs of the encounter. I also like that it takes cues from the best aspects of 2e with the subclasses seeming almost directly inspired by Kits from the PHBR series and the best ideas of the prestige class concept. On top of the that the changes to spellcasting are almost directly lifted from Arcana Unearthed/Evolved, which was a brilliant system that gave spellcasters a much needed flexibility.</p><p></p><p>I want to try Essentials as well. I never got to play 4e and I am of the understanding that Essentials is the superior version of that system. I found in reading both standard 4e and Essentials that it was a lot better than given credit and a lot of the lore is really, really interesting a setting.</p></blockquote><p></p>
[QUOTE="teitan, post: 7925825, member: 3457"] 5e mostly because it is as easy to play as 1 or 2e while allowing a nice set of options for customization. The optional rules allow for different levels of granularity of play that can be put into play and removed from play without damaging game play experience. It's a step in the right direction away from requiring miniatures for play while also allowing for groups who want to use miniatures an in depth system that can have layers of complexity added to it. I shift in and out in single sessions depending on the needs of the encounter. I also like that it takes cues from the best aspects of 2e with the subclasses seeming almost directly inspired by Kits from the PHBR series and the best ideas of the prestige class concept. On top of the that the changes to spellcasting are almost directly lifted from Arcana Unearthed/Evolved, which was a brilliant system that gave spellcasters a much needed flexibility. I want to try Essentials as well. I never got to play 4e and I am of the understanding that Essentials is the superior version of that system. I found in reading both standard 4e and Essentials that it was a lot better than given credit and a lot of the lore is really, really interesting a setting. [/QUOTE]
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